godot/scene/resources
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
..
default_theme Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
animation.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
audio_stream_sample.h
bit_map.cpp BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
bit_map.h
box_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
box_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
capsule_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h
environment.cpp
environment.h Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h
gradient.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
gradient.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
material.h Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
mesh_data_tool.cpp
mesh_data_tool.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp
packed_scene.h Improve resource load cache 2021-02-11 15:44:28 -03:00
particles_material.cpp Merge pull request #48955 from Calinou/editor-tweak-property-hints 2021-05-25 11:44:43 +02:00
particles_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
primitive_meshes.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
primitive_meshes.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_format_text.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.h
shader.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
sky_material.h
sky.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sky.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sphere_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h
surface_tool.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
surface_tool.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
syntax_highlighter.cpp doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
syntax_highlighter.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h
texture.cpp Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
texture.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
theme.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
theme.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
tile_set.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
tile_set.h Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
video_stream.h
visual_shader_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_nodes.h Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
visual_shader_particle_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
world_2d.cpp Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
world_2d.h
world_3d.cpp
world_3d.h
world_margin_shape_3d.cpp
world_margin_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00