godot/scene
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
..
2d Merge pull request #49395 from nekomatata/floor-max-angle-degrees 2021-06-09 09:00:43 +02:00
3d Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
animation Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
main Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resources Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
register_scene_types.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00