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File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
/*************************************************************************/
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/* dir_access_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIR_ACCESS_OSX_H
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#define DIR_ACCESS_OSX_H
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#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
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#include <dirent.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include "core/io/dir_access.h"
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#include "drivers/unix/dir_access_unix.h"
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class DirAccessOSX : public DirAccessUnix {
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protected:
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virtual String fix_unicode_name(const char *p_name) const;
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual bool is_hidden(const String &p_name);
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};
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#endif //UNIX ENABLED
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#endif
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