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1c1524a651
Can't stop, won't stop, they said, huh?
34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A scalar integer function to be used within the visual shader graph.
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</brief_description>
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<description>
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Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
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A function to be applied to the scalar. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_ABS" value="0" enum="Function">
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Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_NEGATE" value="1" enum="Function">
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Negates the [code]x[/code] using [code]-(x)[/code].
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</constant>
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<constant name="FUNC_SIGN" value="2" enum="Function">
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Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_BITWISE_NOT" value="3" enum="Function">
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Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="4" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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