mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
52 lines
2.5 KiB
XML
52 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A floating-point scalar operator to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0">
|
|
An operator to be applied to the inputs. See [enum Operator] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_ADD" value="0" enum="Operator">
|
|
Sums two numbers using [code]a + b[/code].
|
|
</constant>
|
|
<constant name="OP_SUB" value="1" enum="Operator">
|
|
Subtracts two numbers using [code]a - b[/code].
|
|
</constant>
|
|
<constant name="OP_MUL" value="2" enum="Operator">
|
|
Multiplies two numbers using [code]a * b[/code].
|
|
</constant>
|
|
<constant name="OP_DIV" value="3" enum="Operator">
|
|
Divides two numbers using [code]a / b[/code].
|
|
</constant>
|
|
<constant name="OP_MOD" value="4" enum="Operator">
|
|
Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_POW" value="5" enum="Operator">
|
|
Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_MAX" value="6" enum="Operator">
|
|
Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_MIN" value="7" enum="Operator">
|
|
Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_ATAN2" value="8" enum="Operator">
|
|
Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_STEP" value="9" enum="Operator">
|
|
Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="OP_ENUM_SIZE" value="10" enum="Operator">
|
|
Represents the size of the [enum Operator] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|