godot/platform/windows
Juan Linietsky 9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
key_mapping_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
lang_table.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
os_windows.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
packet_peer_udp_winsock.cpp NavMesh 2014-11-17 07:46:11 -03:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
stream_peer_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
stream_peer_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00