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This adds a new enum `KeyLocation` and associated property `InputEventKey.location`, which indicates the left/right location of key events which may come from one of two physical keys, eg. Shift, Ctrl. It also adds simulation of missing Shift KEYUP events for Windows. When multiple Shifts are held down at the same time, Windows natively only sends a KEYUP for the last one to be released.
201 lines
10 KiB
C++
201 lines
10 KiB
C++
/**************************************************************************/
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/* android_keys_utils.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANDROID_KEYS_UTILS_H
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#define ANDROID_KEYS_UTILS_H
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#include "core/os/keyboard.h"
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#include <android/input.h>
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#define AKEYCODE_MAX 0xFFFF
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struct AndroidGodotCodePair {
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unsigned int android_code = 0;
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Key godot_code = Key::NONE;
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};
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static AndroidGodotCodePair android_godot_code_pairs[] = {
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{ AKEYCODE_UNKNOWN, Key::UNKNOWN }, // (0) Unknown key code.
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{ AKEYCODE_BACK, Key::BACK }, // (4) Back key.
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{ AKEYCODE_0, Key::KEY_0 }, // (7) '0' key.
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{ AKEYCODE_1, Key::KEY_1 }, // (8) '1' key.
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{ AKEYCODE_2, Key::KEY_2 }, // (9) '2' key.
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{ AKEYCODE_3, Key::KEY_3 }, // (10) '3' key.
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{ AKEYCODE_4, Key::KEY_4 }, // (11) '4' key.
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{ AKEYCODE_5, Key::KEY_5 }, // (12) '5' key.
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{ AKEYCODE_6, Key::KEY_6 }, // (13) '6' key.
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{ AKEYCODE_7, Key::KEY_7 }, // (14) '7' key.
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{ AKEYCODE_8, Key::KEY_8 }, // (15) '8' key.
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{ AKEYCODE_9, Key::KEY_9 }, // (16) '9' key.
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{ AKEYCODE_STAR, Key::ASTERISK }, // (17) '*' key.
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{ AKEYCODE_POUND, Key::NUMBERSIGN }, // (18) '#' key.
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{ AKEYCODE_DPAD_UP, Key::UP }, // (19) Directional Pad Up key.
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{ AKEYCODE_DPAD_DOWN, Key::DOWN }, // (20) Directional Pad Down key.
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{ AKEYCODE_DPAD_LEFT, Key::LEFT }, // (21) Directional Pad Left key.
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{ AKEYCODE_DPAD_RIGHT, Key::RIGHT }, // (22) Directional Pad Right key.
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{ AKEYCODE_DPAD_CENTER, Key::ENTER }, // (23) Directional Pad Center key.
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{ AKEYCODE_VOLUME_UP, Key::VOLUMEUP }, // (24) Volume Up key.
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{ AKEYCODE_VOLUME_DOWN, Key::VOLUMEDOWN }, // (25) Volume Down key.
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{ AKEYCODE_POWER, Key::STANDBY }, // (26) Power key.
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{ AKEYCODE_CLEAR, Key::CLEAR }, // (28) Clear key.
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{ AKEYCODE_A, Key::A }, // (29) 'A' key.
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{ AKEYCODE_B, Key::B }, // (30) 'B' key.
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{ AKEYCODE_C, Key::C }, // (31) 'C' key.
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{ AKEYCODE_D, Key::D }, // (32) 'D' key.
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{ AKEYCODE_E, Key::E }, // (33) 'E' key.
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{ AKEYCODE_F, Key::F }, // (34) 'F' key.
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{ AKEYCODE_G, Key::G }, // (35) 'G' key.
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{ AKEYCODE_H, Key::H }, // (36) 'H' key.
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{ AKEYCODE_I, Key::I }, // (37) 'I' key.
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{ AKEYCODE_J, Key::J }, // (38) 'J' key.
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{ AKEYCODE_K, Key::K }, // (39) 'K' key.
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{ AKEYCODE_L, Key::L }, // (40) 'L' key.
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{ AKEYCODE_M, Key::M }, // (41) 'M' key.
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{ AKEYCODE_N, Key::N }, // (42) 'N' key.
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{ AKEYCODE_O, Key::O }, // (43) 'O' key.
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{ AKEYCODE_P, Key::P }, // (44) 'P' key.
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{ AKEYCODE_Q, Key::Q }, // (45) 'Q' key.
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{ AKEYCODE_R, Key::R }, // (46) 'R' key.
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{ AKEYCODE_S, Key::S }, // (47) 'S' key.
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{ AKEYCODE_T, Key::T }, // (48) 'T' key.
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{ AKEYCODE_U, Key::U }, // (49) 'U' key.
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{ AKEYCODE_V, Key::V }, // (50) 'V' key.
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{ AKEYCODE_W, Key::W }, // (51) 'W' key.
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{ AKEYCODE_X, Key::X }, // (52) 'X' key.
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{ AKEYCODE_Y, Key::Y }, // (53) 'Y' key.
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{ AKEYCODE_Z, Key::Z }, // (54) 'Z' key.
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{ AKEYCODE_COMMA, Key::COMMA }, // (55) ',’ key.
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{ AKEYCODE_PERIOD, Key::PERIOD }, // (56) '.' key.
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{ AKEYCODE_ALT_LEFT, Key::ALT }, // (57) Left Alt modifier key.
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{ AKEYCODE_ALT_RIGHT, Key::ALT }, // (58) Right Alt modifier key.
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{ AKEYCODE_SHIFT_LEFT, Key::SHIFT }, // (59) Left Shift modifier key.
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{ AKEYCODE_SHIFT_RIGHT, Key::SHIFT }, // (60) Right Shift modifier key.
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{ AKEYCODE_TAB, Key::TAB }, // (61) Tab key.
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{ AKEYCODE_SPACE, Key::SPACE }, // (62) Space key.
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{ AKEYCODE_ENVELOPE, Key::LAUNCHMAIL }, // (65) Envelope special function key.
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{ AKEYCODE_ENTER, Key::ENTER }, // (66) Enter key.
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{ AKEYCODE_DEL, Key::BACKSPACE }, // (67) Backspace key.
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{ AKEYCODE_GRAVE, Key::QUOTELEFT }, // (68) '`' (backtick) key.
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{ AKEYCODE_MINUS, Key::MINUS }, // (69) '-'.
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{ AKEYCODE_EQUALS, Key::EQUAL }, // (70) '=' key.
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{ AKEYCODE_LEFT_BRACKET, Key::BRACKETLEFT }, // (71) '[' key.
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{ AKEYCODE_RIGHT_BRACKET, Key::BRACKETRIGHT }, // (72) ']' key.
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{ AKEYCODE_BACKSLASH, Key::BACKSLASH }, // (73) '\' key.
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{ AKEYCODE_SEMICOLON, Key::SEMICOLON }, // (74) ';' key.
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{ AKEYCODE_APOSTROPHE, Key::APOSTROPHE }, // (75) ''' (apostrophe) key.
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{ AKEYCODE_SLASH, Key::SLASH }, // (76) '/' key.
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{ AKEYCODE_AT, Key::AT }, // (77) '@' key.
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{ AKEYCODE_PLUS, Key::PLUS }, // (81) '+' key.
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{ AKEYCODE_MENU, Key::MENU }, // (82) Menu key.
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{ AKEYCODE_SEARCH, Key::SEARCH }, // (84) Search key.
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{ AKEYCODE_MEDIA_STOP, Key::MEDIASTOP }, // (86) Stop media key.
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{ AKEYCODE_MEDIA_NEXT, Key::MEDIANEXT }, // (87) Play Next media key.
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{ AKEYCODE_MEDIA_PREVIOUS, Key::MEDIAPREVIOUS }, // (88) Play Previous media key.
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{ AKEYCODE_PAGE_UP, Key::PAGEUP }, // (92) Page Up key.
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{ AKEYCODE_PAGE_DOWN, Key::PAGEDOWN }, // (93) Page Down key.
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{ AKEYCODE_ESCAPE, Key::ESCAPE }, // (111) Escape key.
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{ AKEYCODE_FORWARD_DEL, Key::KEY_DELETE }, // (112) Forward Delete key.
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{ AKEYCODE_CTRL_LEFT, Key::CTRL }, // (113) Left Control modifier key.
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{ AKEYCODE_CTRL_RIGHT, Key::CTRL }, // (114) Right Control modifier key.
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{ AKEYCODE_CAPS_LOCK, Key::CAPSLOCK }, // (115) Caps Lock key.
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{ AKEYCODE_SCROLL_LOCK, Key::SCROLLLOCK }, // (116) Scroll Lock key.
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{ AKEYCODE_META_LEFT, Key::META }, // (117) Left Meta modifier key.
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{ AKEYCODE_META_RIGHT, Key::META }, // (118) Right Meta modifier key.
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{ AKEYCODE_SYSRQ, Key::PRINT }, // (120) System Request / Print Screen key.
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{ AKEYCODE_BREAK, Key::PAUSE }, // (121) Break / Pause key.
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{ AKEYCODE_MOVE_HOME, Key::HOME }, // (122) Home Movement key.
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{ AKEYCODE_MOVE_END, Key::END }, // (123) End Movement key.
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{ AKEYCODE_INSERT, Key::INSERT }, // (124) Insert key.
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{ AKEYCODE_FORWARD, Key::FORWARD }, // (125) Forward key.
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{ AKEYCODE_MEDIA_PLAY, Key::MEDIAPLAY }, // (126) Play media key.
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{ AKEYCODE_MEDIA_RECORD, Key::MEDIARECORD }, // (130) Record media key.
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{ AKEYCODE_F1, Key::F1 }, // (131) F1 key.
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{ AKEYCODE_F2, Key::F2 }, // (132) F2 key.
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{ AKEYCODE_F3, Key::F3 }, // (133) F3 key.
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{ AKEYCODE_F4, Key::F4 }, // (134) F4 key.
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{ AKEYCODE_F5, Key::F5 }, // (135) F5 key.
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{ AKEYCODE_F6, Key::F6 }, // (136) F6 key.
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{ AKEYCODE_F7, Key::F7 }, // (137) F7 key.
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{ AKEYCODE_F8, Key::F8 }, // (138) F8 key.
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{ AKEYCODE_F9, Key::F9 }, // (139) F9 key.
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{ AKEYCODE_F10, Key::F10 }, // (140) F10 key.
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{ AKEYCODE_F11, Key::F11 }, // (141) F11 key.
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{ AKEYCODE_F12, Key::F12 }, // (142) F12 key.
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{ AKEYCODE_NUM_LOCK, Key::NUMLOCK }, // (143) Num Lock key.
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{ AKEYCODE_NUMPAD_0, Key::KP_0 }, // (144) Numeric keypad '0' key.
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{ AKEYCODE_NUMPAD_1, Key::KP_1 }, // (145) Numeric keypad '1' key.
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{ AKEYCODE_NUMPAD_2, Key::KP_2 }, // (146) Numeric keypad '2' key.
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{ AKEYCODE_NUMPAD_3, Key::KP_3 }, // (147) Numeric keypad '3' key.
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{ AKEYCODE_NUMPAD_4, Key::KP_4 }, // (148) Numeric keypad '4' key.
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{ AKEYCODE_NUMPAD_5, Key::KP_5 }, // (149) Numeric keypad '5' key.
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{ AKEYCODE_NUMPAD_6, Key::KP_6 }, // (150) Numeric keypad '6' key.
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{ AKEYCODE_NUMPAD_7, Key::KP_7 }, // (151) Numeric keypad '7' key.
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{ AKEYCODE_NUMPAD_8, Key::KP_8 }, // (152) Numeric keypad '8' key.
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{ AKEYCODE_NUMPAD_9, Key::KP_9 }, // (153) Numeric keypad '9' key.
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{ AKEYCODE_NUMPAD_DIVIDE, Key::KP_DIVIDE }, // (154) Numeric keypad '/' key (for division).
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{ AKEYCODE_NUMPAD_MULTIPLY, Key::KP_MULTIPLY }, // (155) Numeric keypad '*' key (for multiplication).
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{ AKEYCODE_NUMPAD_SUBTRACT, Key::KP_SUBTRACT }, // (156) Numeric keypad '-' key (for subtraction).
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{ AKEYCODE_NUMPAD_ADD, Key::KP_ADD }, // (157) Numeric keypad '+' key (for addition).
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{ AKEYCODE_NUMPAD_DOT, Key::KP_PERIOD }, // (158) Numeric keypad '.' key (for decimals or digit grouping).
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{ AKEYCODE_NUMPAD_ENTER, Key::KP_ENTER }, // (160) Numeric keypad Enter key.
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{ AKEYCODE_VOLUME_MUTE, Key::VOLUMEMUTE }, // (164) Volume Mute key.
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{ AKEYCODE_EISU, Key::JIS_EISU }, // (212) JIS EISU key.
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{ AKEYCODE_YEN, Key::YEN }, // (216) Japanese Yen key.
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{ AKEYCODE_KANA, Key::JIS_KANA }, // (218) JIS KANA key.
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{ AKEYCODE_HELP, Key::HELP }, // (259) Help key.
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{ AKEYCODE_REFRESH, Key::REFRESH }, // (285) Refresh key.
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{ AKEYCODE_MAX, Key::UNKNOWN }
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};
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Key godot_code_from_android_code(unsigned int p_code);
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// Key location determination.
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struct AndroidGodotLocationPair {
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unsigned int android_code = 0;
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KeyLocation godot_code = KeyLocation::UNSPECIFIED;
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};
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static AndroidGodotLocationPair android_godot_location_pairs[] = {
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{ AKEYCODE_ALT_LEFT, KeyLocation::LEFT },
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{ AKEYCODE_ALT_RIGHT, KeyLocation::RIGHT },
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{ AKEYCODE_SHIFT_LEFT, KeyLocation::LEFT },
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{ AKEYCODE_SHIFT_RIGHT, KeyLocation::RIGHT },
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{ AKEYCODE_CTRL_LEFT, KeyLocation::LEFT },
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{ AKEYCODE_CTRL_RIGHT, KeyLocation::RIGHT },
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{ AKEYCODE_META_LEFT, KeyLocation::LEFT },
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{ AKEYCODE_META_RIGHT, KeyLocation::RIGHT },
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{ AKEYCODE_MAX, KeyLocation::UNSPECIFIED }
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};
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KeyLocation godot_location_from_android_code(unsigned int p_code);
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#endif // ANDROID_KEYS_UTILS_H
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