godot/platform/macos
2024-09-01 18:22:40 +03:00
..
doc_classes
export Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py SCons: Better validation for platform-specific opt-in drivers 2024-08-21 22:53:34 +02:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
display_server_macos.mm Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_open_save_delegate.h
godot_open_save_delegate.mm
godot_status_item.h
godot_status_item.mm
godot_window_delegate.h
godot_window_delegate.mm
godot_window.h
godot_window.mm
joypad_macos.h
joypad_macos.mm
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
native_menu_macos.h
native_menu_macos.mm
os_macos.h
os_macos.mm
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
SCsub
tts_macos.h
tts_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation