godot/platform/bb10
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_driver_bb10.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_driver_bb10.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
bbutil.c Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
bbutil.h Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot_bb10.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
os_bb10.h Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
payment_service.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
payment_service.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
power_bb10.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
power_bb10.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00