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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... |
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.. | ||
bar | ||
export | ||
audio_driver_bb10.cpp | ||
audio_driver_bb10.h | ||
bbutil.c | ||
bbutil.h | ||
detect.py | ||
godot_bb10.cpp | ||
logo.png | ||
os_bb10.cpp | ||
os_bb10.h | ||
payment_service.cpp | ||
payment_service.h | ||
platform_config.h | ||
power_bb10.cpp | ||
power_bb10.h | ||
SCsub |