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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
705 lines
18 KiB
C++
705 lines
18 KiB
C++
/*************************************************************************/
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/* bit_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bit_map.h"
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#include "core/io/image_loader.h"
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void BitMap::create(const Size2 &p_size) {
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ERR_FAIL_COND(p_size.width < 1);
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ERR_FAIL_COND(p_size.height < 1);
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width = p_size.width;
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height = p_size.height;
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bitmask.resize(((width * height) / 8) + 1);
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zeromem(bitmask.ptrw(), bitmask.size());
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}
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void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
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ERR_FAIL_COND(p_image.is_null() || p_image->empty());
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Ref<Image> img = p_image->duplicate();
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img->convert(Image::FORMAT_LA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
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create(Size2(img->get_width(), img->get_height()));
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PoolVector<uint8_t>::Read r = img->get_data().read();
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uint8_t *w = bitmask.ptrw();
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for (int i = 0; i < width * height; i++) {
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int bbyte = i / 8;
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int bbit = i % 8;
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if (r[i * 2 + 1] / 255.0 > p_threshold) {
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w[bbyte] |= (1 << bbit);
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}
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}
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}
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void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
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Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
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uint8_t *data = bitmask.ptrw();
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for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
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for (int j = current.position.y; j < current.position.y + current.size.y; j++) {
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int ofs = width * j + i;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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uint8_t b = data[bbyte];
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if (p_value)
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b |= (1 << bbit);
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else
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b &= ~(1 << bbit);
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data[bbyte] = b;
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}
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}
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}
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int BitMap::get_true_bit_count() const {
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int ds = bitmask.size();
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const uint8_t *d = bitmask.ptr();
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int c = 0;
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//fast, almost branchless version
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for (int i = 0; i < ds; i++) {
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c += (d[i] & (1 << 7)) >> 7;
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c += (d[i] & (1 << 6)) >> 6;
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c += (d[i] & (1 << 5)) >> 5;
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c += (d[i] & (1 << 4)) >> 4;
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c += (d[i] & (1 << 3)) >> 3;
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c += (d[i] & (1 << 2)) >> 2;
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c += (d[i] & (1 << 1)) >> 1;
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c += d[i] & 1;
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}
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return c;
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}
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void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
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int x = p_pos.x;
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int y = p_pos.y;
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ERR_FAIL_INDEX(x, width);
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ERR_FAIL_INDEX(y, height);
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int ofs = width * y + x;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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uint8_t b = bitmask[bbyte];
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if (p_value)
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b |= (1 << bbit);
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else
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b &= ~(1 << bbit);
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bitmask.write[bbyte] = b;
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}
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bool BitMap::get_bit(const Point2 &p_pos) const {
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int x = Math::fast_ftoi(p_pos.x);
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int y = Math::fast_ftoi(p_pos.y);
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ERR_FAIL_INDEX_V(x, width, false);
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ERR_FAIL_INDEX_V(y, height, false);
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int ofs = width * y + x;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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return (bitmask[bbyte] & (1 << bbit)) != 0;
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}
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Size2 BitMap::get_size() const {
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return Size2(width, height);
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}
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void BitMap::_set_data(const Dictionary &p_d) {
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ERR_FAIL_COND(!p_d.has("size"));
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ERR_FAIL_COND(!p_d.has("data"));
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create(p_d["size"]);
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bitmask = p_d["data"];
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}
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Dictionary BitMap::_get_data() const {
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Dictionary d;
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d["size"] = get_size();
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d["data"] = bitmask;
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return d;
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}
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Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
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int stepx = 0;
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int stepy = 0;
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int prevx = 0;
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int prevy = 0;
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int startx = start.x;
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int starty = start.y;
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int curx = startx;
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int cury = starty;
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unsigned int count = 0;
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Set<Point2i> case9s;
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Set<Point2i> case6s;
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Vector<Vector2> _points;
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do {
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int sv = 0;
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{ //square value
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/*
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checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
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+---+---+
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| 1 | 2 |
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+---+---+
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| 4 | 8 | <- current pixel (curx,cury)
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+---+---+
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*/
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Point2i tl = Point2i(curx - 1, cury - 1);
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sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
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Point2i tr = Point2i(curx, cury - 1);
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sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
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Point2i bl = Point2i(curx - 1, cury);
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sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
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Point2i br = Point2i(curx, cury);
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sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
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ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
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}
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switch (sv) {
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case 1:
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case 5:
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case 13:
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/* going UP with these cases:
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1 5 13
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+---+---+ +---+---+ +---+---+
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| 1 | | | 1 | | | 1 | |
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+---+---+ +---+---+ +---+---+
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| | | | 4 | | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = -1;
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break;
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case 8:
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case 10:
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case 11:
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/* going DOWN with these cases:
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8 10 11
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+---+---+ +---+---+ +---+---+
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| | | | | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | 8 | | | 8 | | | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = 1;
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break;
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case 4:
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case 12:
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case 14:
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/* going LEFT with these cases:
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4 12 14
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+---+---+ +---+---+ +---+---+
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| | | | | | | | 2 |
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+---+---+ +---+---+ +---+---+
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| 4 | | | 4 | 8 | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = -1;
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stepy = 0;
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break;
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case 2:
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case 3:
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case 7:
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/* going RIGHT with these cases:
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2 3 7
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+---+---+ +---+---+ +---+---+
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| | 2 | | 1 | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | | | | | | 4 | |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 1;
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stepy = 0;
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break;
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case 9:
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/*
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+---+---+
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| 1 | |
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+---+---+
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| | 8 |
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+---+---+
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this should normally go UP, but if we already been here, we go down
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*/
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if (case9s.has(Point2i(curx, cury))) {
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//found, so we go down, and delete from case9s;
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stepx = 0;
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stepy = 1;
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case9s.erase(Point2i(curx, cury));
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} else {
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//not found, we go up, and add to case9s;
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stepx = 0;
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stepy = -1;
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case9s.insert(Point2i(curx, cury));
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}
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break;
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case 6:
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/*
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6
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+---+---+
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| | 2 |
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+---+---+
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| 4 | |
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+---+---+
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this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
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*/
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if (case6s.has(Point2i(curx, cury))) {
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//found, so we go left, and delete from case6s;
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stepx = -1;
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stepy = 0;
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case6s.erase(Point2i(curx, cury));
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} else {
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//not found, we go right, and add to case6s;
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stepx = 1;
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stepy = 0;
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case6s.insert(Point2i(curx, cury));
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}
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break;
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default:
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ERR_PRINT("this shouldn't happen.");
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}
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//little optimization
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// if previous direction is same as current direction,
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// then we should modify the last vec to current
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curx += stepx;
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cury += stepy;
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if (stepx == prevx && stepy == prevy) {
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_points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
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_points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
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} else {
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_points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
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}
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count++;
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prevx = stepx;
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prevy = stepy;
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ERR_FAIL_COND_V((int)count > width * height, _points);
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} while (curx != startx || cury != starty);
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return _points;
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}
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static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
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float res;
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float slope;
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float intercept;
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if (start.x == end.x) {
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res = Math::absf(i.x - end.x);
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} else if (start.y == end.y) {
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res = Math::absf(i.y - end.y);
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} else {
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slope = (end.y - start.y) / (end.x - start.x);
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intercept = start.y - (slope * start.x);
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res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
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}
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return res;
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}
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static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
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if (v.size() < 3)
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return v;
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int index = -1;
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float dist = 0;
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//not looping first and last point
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for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
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float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
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if (cdist > dist) {
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dist = cdist;
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index = static_cast<int>(i);
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}
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}
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if (dist > optimization) {
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Vector<Vector2> left, right;
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left.resize(index);
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for (int i = 0; i < index; i++) {
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left.write[i] = v[i];
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}
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right.resize(v.size() - index);
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for (int i = 0; i < right.size(); i++) {
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right.write[i] = v[index + i];
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}
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Vector<Vector2> r1 = rdp(left, optimization);
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Vector<Vector2> r2 = rdp(right, optimization);
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int middle = r1.size();
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r1.resize(r1.size() + r2.size());
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for (int i = 0; i < r2.size(); i++) {
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r1.write[middle + i] = r2[i];
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}
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return r1;
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} else {
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Vector<Vector2> ret;
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ret.push_back(v[0]);
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ret.push_back(v[v.size() - 1]);
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return ret;
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}
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}
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static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
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int size = points.size();
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// if there are less than 3 points, then we have nothing
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ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
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// if there are less than 9 points (but more than 3), then we don't need to reduce it
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if (size < 9) {
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return points;
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}
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float maxEp = MIN(rect.size.width, rect.size.height);
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float ep = CLAMP(epsilon, 0.0, maxEp / 2);
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Vector<Vector2> result = rdp(points, ep);
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Vector2 last = result[result.size() - 1];
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if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
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result.write[0].y = last.y;
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result.resize(result.size() - 1);
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}
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return result;
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}
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struct FillBitsStackEntry {
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Point2i pos;
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int i;
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int j;
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};
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static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
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// Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
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PoolVector<FillBitsStackEntry> stack;
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// Tracking size since we won't be shrinking the stack vector
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int stack_size = 0;
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Point2i pos = p_pos;
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int next_i = 0;
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int next_j = 0;
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bool reenter = true;
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bool popped = false;
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do {
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if (reenter) {
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next_i = pos.x - 1;
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next_j = pos.y - 1;
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reenter = false;
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}
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for (int i = next_i; i <= pos.x + 1; i++) {
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for (int j = next_j; j <= pos.y + 1; j++) {
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if (popped) {
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// The next loop over j must start normally
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next_j = pos.y;
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popped = false;
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// Skip because an iteration was already executed with current counter values
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continue;
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}
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if (i < rect.position.x || i >= rect.position.x + rect.size.x)
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continue;
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if (j < rect.position.y || j >= rect.position.y + rect.size.y)
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continue;
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if (p_map->get_bit(Vector2(i, j)))
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continue;
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else if (p_src->get_bit(Vector2(i, j))) {
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p_map->set_bit(Vector2(i, j), true);
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FillBitsStackEntry se = { pos, i, j };
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stack.resize(MAX(stack_size + 1, stack.size()));
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stack.set(stack_size, se);
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stack_size++;
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pos = Point2i(i, j);
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reenter = true;
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break;
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}
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}
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if (reenter) {
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break;
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}
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}
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if (!reenter) {
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if (stack_size) {
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FillBitsStackEntry se = stack.get(stack_size - 1);
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stack_size--;
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pos = se.pos;
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next_i = se.i;
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next_j = se.j;
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popped = true;
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}
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}
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} while (reenter || popped);
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print_verbose("BitMap: Max stack size: " + itos(stack.size()));
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}
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Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
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Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
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print_verbose("BitMap: Rect: " + r);
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Point2i from;
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Ref<BitMap> fill;
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fill.instance();
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fill->create(get_size());
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Vector<Vector<Vector2> > polygons;
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for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
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for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
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|
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
|
|
|
|
fill_bits(this, fill, Point2i(j, i), r);
|
|
|
|
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
|
|
print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
|
|
polygon = reduce(polygon, r, p_epsilon);
|
|
print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
|
|
|
|
if (polygon.size() < 3) {
|
|
print_verbose("Invalid polygon, skipped");
|
|
continue;
|
|
}
|
|
|
|
polygons.push_back(polygon);
|
|
}
|
|
}
|
|
}
|
|
|
|
return polygons;
|
|
}
|
|
|
|
void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
|
|
|
|
if (p_pixels == 0) {
|
|
return;
|
|
}
|
|
|
|
bool bit_value = p_pixels > 0;
|
|
p_pixels = Math::abs(p_pixels);
|
|
|
|
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
|
|
|
|
Ref<BitMap> copy;
|
|
copy.instance();
|
|
copy->create(get_size());
|
|
copy->bitmask = bitmask;
|
|
|
|
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
|
|
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
|
|
if (bit_value == get_bit(Point2(j, i)))
|
|
continue;
|
|
|
|
bool found = false;
|
|
|
|
for (int y = i - p_pixels; y <= i + p_pixels; y++) {
|
|
for (int x = j - p_pixels; x <= j + p_pixels; x++) {
|
|
|
|
bool outside = false;
|
|
|
|
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
|
|
// outside of rectangle counts as bit not set
|
|
if (!bit_value)
|
|
outside = true;
|
|
else
|
|
continue;
|
|
}
|
|
|
|
float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
|
|
if (d > p_pixels)
|
|
continue;
|
|
|
|
if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found)
|
|
break;
|
|
}
|
|
|
|
if (found) {
|
|
set_bit(Point2(j, i), bit_value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
|
|
|
|
grow_mask(-p_pixels, p_rect);
|
|
}
|
|
|
|
Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
|
|
|
|
Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);
|
|
|
|
// Convert result to bindable types
|
|
|
|
Array result_array;
|
|
result_array.resize(result.size());
|
|
for (int i = 0; i < result.size(); i++) {
|
|
|
|
const Vector<Vector2> &polygon = result[i];
|
|
|
|
PoolVector2Array polygon_array;
|
|
polygon_array.resize(polygon.size());
|
|
|
|
{
|
|
PoolVector2Array::Write w = polygon_array.write();
|
|
for (int j = 0; j < polygon.size(); j++) {
|
|
w[j] = polygon[j];
|
|
}
|
|
}
|
|
|
|
result_array[i] = polygon_array;
|
|
}
|
|
|
|
return result_array;
|
|
}
|
|
|
|
void BitMap::resize(const Size2 &p_new_size) {
|
|
|
|
Ref<BitMap> new_bitmap;
|
|
new_bitmap.instance();
|
|
new_bitmap->create(p_new_size);
|
|
int lw = MIN(width, p_new_size.width);
|
|
int lh = MIN(height, p_new_size.height);
|
|
for (int x = 0; x < lw; x++) {
|
|
for (int y = 0; y < lh; y++) {
|
|
new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
|
|
}
|
|
}
|
|
|
|
width = new_bitmap->width;
|
|
height = new_bitmap->height;
|
|
bitmask = new_bitmap->bitmask;
|
|
}
|
|
|
|
Ref<Image> BitMap::convert_to_image() const {
|
|
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(width, height, false, Image::FORMAT_L8);
|
|
image->lock();
|
|
for (int i = 0; i < width; i++) {
|
|
for (int j = 0; j < height; j++) {
|
|
image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
|
|
}
|
|
}
|
|
|
|
image->unlock();
|
|
|
|
return image;
|
|
}
|
|
void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
|
|
|
|
int x = p_pos.x;
|
|
int y = p_pos.y;
|
|
int w = p_bitmap->get_size().width;
|
|
int h = p_bitmap->get_size().height;
|
|
|
|
for (int i = 0; i < w; i++) {
|
|
for (int j = 0; j < h; j++) {
|
|
int px = x + i;
|
|
int py = y + j;
|
|
if (px < 0 || px >= width)
|
|
continue;
|
|
if (py < 0 || py >= height)
|
|
continue;
|
|
if (p_bitmap->get_bit(Vector2(i, j))) {
|
|
set_bit(Vector2(x, y), true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitMap::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
|
|
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
|
|
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
|
|
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data);
|
|
ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
|
|
ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
|
|
}
|
|
|
|
BitMap::BitMap() {
|
|
|
|
width = 0;
|
|
height = 0;
|
|
}
|
|
|
|
//////////////////////////////////////
|