godot/editor/editor_interface.h
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00

165 lines
6.0 KiB
C++

/**************************************************************************/
/* editor_interface.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_INTERFACE_H
#define EDITOR_INTERFACE_H
#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/object/script_language.h"
class Control;
class EditorCommandPalette;
class EditorFileSystem;
class EditorInspector;
class EditorPaths;
class EditorPlugin;
class EditorResourcePreview;
class EditorSelection;
class EditorSettings;
class FileSystemDock;
class Mesh;
class Node;
class ScriptEditor;
class SubViewport;
class Texture2D;
class Theme;
class VBoxContainer;
class Window;
class EditorInterface : public Object {
GDCLASS(EditorInterface, Object);
static EditorInterface *singleton;
// Editor tools.
TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
protected:
static void _bind_methods();
public:
static EditorInterface *get_singleton() { return singleton; }
void restart_editor(bool p_save = true);
// Editor tools.
EditorCommandPalette *get_command_palette() const;
EditorFileSystem *get_resource_file_system() const;
EditorPaths *get_editor_paths() const;
EditorResourcePreview *get_resource_previewer() const;
EditorSelection *get_selection() const;
Ref<EditorSettings> get_editor_settings() const;
Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;
// Editor GUI.
Ref<Theme> get_editor_theme() const;
Control *get_base_control() const;
VBoxContainer *get_editor_main_screen() const;
ScriptEditor *get_script_editor() const;
SubViewport *get_editor_viewport_2d() const;
SubViewport *get_editor_viewport_3d(int p_idx = 0) const;
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
bool is_distraction_free_mode_enabled() const;
bool is_multi_window_enabled() const;
float get_editor_scale() const;
void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
String get_current_feature_profile() const;
void set_current_feature_profile(const String &p_profile_name);
// Editor docks.
FileSystemDock *get_file_system_dock() const;
void select_file(const String &p_file);
Vector<String> get_selected_paths() const;
String get_current_path() const;
String get_current_directory() const;
EditorInspector *get_inspector() const;
// Object/Resource/Node editing.
void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
void edit_resource(const Ref<Resource> &p_resource);
void edit_node(Node *p_node);
void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
PackedStringArray get_open_scenes() const;
Node *get_edited_scene_root() const;
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
void mark_scene_as_unsaved();
void save_all_scenes();
// Scene playback.
void play_main_scene();
void play_current_scene();
void play_custom_scene(const String &scene_path);
void stop_playing_scene();
bool is_playing_scene() const;
String get_playing_scene() const;
void set_movie_maker_enabled(bool p_enabled);
bool is_movie_maker_enabled() const;
// Base.
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
static void create();
static void free();
EditorInterface();
};
#endif // EDITOR_INTERFACE_H