Go to file
Paul Joannon 9d283063a0
Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
.github Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
core Merge pull request #87992 from allenwp/87991-typed-array-additions 2024-02-07 11:04:01 +01:00
doc Merge pull request #87985 from allenwp/docs-8906-color-16-bit 2024-02-07 11:03:38 +01:00
drivers Fix various typos with codespell 2024-02-07 11:09:34 +01:00
editor Merge pull request #87923 from smix8/meshlib_export_recursive 2024-02-07 11:00:55 +01:00
main Add colors to the command-line help 2024-02-01 23:44:29 +01:00
misc Fix various typos with codespell 2024-02-07 11:09:34 +01:00
modules Fix C# "out of sync" notice with external editors 2024-02-07 21:26:32 +01:00
platform Fix various typos with codespell 2024-02-07 11:09:34 +01:00
scene Merge pull request #87961 from smix8/navmesh2d_bordersize 2024-02-07 11:01:42 +01:00
servers Fix various typos with codespell 2024-02-07 11:09:34 +01:00
tests Merge pull request #87715 from Scony/add-is-baking 2024-02-07 10:58:27 +01:00
thirdparty thorvg: Re-enable thread support, made opt-in upstream 2024-02-07 12:11:13 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Merge pull request #87878 from adamscott/emacs-gitignore 2024-02-03 23:21:01 +01:00
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md
COPYRIGHT.txt Add Wayland support 2024-01-30 16:44:47 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
glsl_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
platform_methods.py
README.md
SConstruct Merge pull request #88025 from shana/fix-incremental-builds 2024-02-07 11:05:36 +01:00
scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs