godot/modules/mono
Rémi Verschelde 7acdf74a6a
Merge pull request #37210 from van800/fix-36995
Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
..
build_scripts Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor Merge pull request #37210 from van800/fix-36995 2020-03-22 09:34:47 +01:00
glue Merge pull request #36756 from aaronfranke/mono-vec2i3i 2020-03-18 02:23:03 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd C#: Fix uses of old Configuration names 2020-03-18 14:50:49 +01:00
utils Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Generate command line help text for mono module 2020-03-17 17:26:09 +02:00
csharp_script.cpp Merge pull request #37116 from neikeq/issue-12917 2020-03-18 16:07:49 +01:00
csharp_script.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp C#: Fix uses of old Configuration names 2020-03-18 14:50:49 +01:00
godotsharp_dirs.h
managed_callable.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
register_types.cpp
register_types.h
SCsub Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
signal_awaiter_utils.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00