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fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
/*************************************************************************/
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/* os_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_OSX_H
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#define OS_OSX_H
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#include "core/input/input.h"
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#include "crash_handler_osx.h"
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/coremidi/midi_driver_coremidi.h"
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#include "drivers/unix/os_unix.h"
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#include "joypad_osx.h"
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#include "servers/audio_server.h"
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class OS_OSX : public OS_Unix {
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virtual void delete_main_loop();
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bool force_quit;
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JoypadOSX *joypad_osx;
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#ifdef COREAUDIO_ENABLED
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AudioDriverCoreAudio audio_driver;
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#endif
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#ifdef COREMIDI_ENABLED
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MIDIDriverCoreMidi midi_driver;
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#endif
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CrashHandler crash_handler;
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MainLoop *main_loop;
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public:
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String open_with_filename;
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protected:
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virtual void initialize_core();
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virtual void initialize();
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virtual void finalize();
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virtual void initialize_joypads();
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virtual void set_main_loop(MainLoop *p_main_loop);
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public:
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virtual String get_name() const;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual MainLoop *get_main_loop() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_bundle_resource_dir() const;
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virtual String get_godot_dir_name() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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Error shell_open(String p_uri);
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String get_locale() const;
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virtual String get_executable_path() const;
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virtual String get_unique_id() const; //++
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virtual bool _check_internal_feature_support(const String &p_feature);
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void run();
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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virtual Error move_to_trash(const String &p_path);
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OS_OSX();
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};
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#endif
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