mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#ifndef PIN_JOINT_SW_H
|
|
#define PIN_JOINT_SW_H
|
|
|
|
#include "servers/physics/joints_sw.h"
|
|
#include "servers/physics/joints/jacobian_entry_sw.h"
|
|
|
|
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
class PinJointSW : public JointSW {
|
|
|
|
union {
|
|
struct {
|
|
BodySW *A;
|
|
BodySW *B;
|
|
};
|
|
|
|
BodySW *_arr[2];
|
|
};
|
|
|
|
|
|
real_t m_tau; //bias
|
|
real_t m_damping;
|
|
real_t m_impulseClamp;
|
|
real_t m_appliedImpulse;
|
|
|
|
JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
|
|
|
|
Vector3 m_pivotInA;
|
|
Vector3 m_pivotInB;
|
|
|
|
public:
|
|
|
|
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
|
|
|
|
virtual bool setup(float p_step);
|
|
virtual void solve(float p_step);
|
|
|
|
void set_param(PhysicsServer::PinJointParam p_param,float p_value);
|
|
float get_param(PhysicsServer::PinJointParam p_param) const;
|
|
|
|
void set_pos_A(const Vector3& p_pos) { m_pivotInA=p_pos; }
|
|
void set_pos_B(const Vector3& p_pos) { m_pivotInB=p_pos; }
|
|
|
|
Vector3 get_pos_A() { return m_pivotInB; }
|
|
Vector3 get_pos_B() { return m_pivotInA; }
|
|
|
|
PinJointSW(BodySW* p_body_a,const Vector3& p_pos_a,BodySW* p_body_b,const Vector3& p_pos_b);
|
|
~PinJointSW();
|
|
};
|
|
|
|
|
|
|
|
#endif // PIN_JOINT_SW_H
|