godot/tools/editor
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
..
fileserver More 3D Improvements 2014-05-29 10:56:39 -03:00
icons Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
io_plugins Merge pull request #1215 from Qwertie-/PR-GUI 2015-01-14 08:25:18 -03:00
plugins Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
animation_editor.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
animation_editor.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
call_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
call_dialog.h
code_editor.cpp -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
code_editor.h New Code Completion 2014-12-16 22:31:57 -03:00
connections_dialog.cpp
connections_dialog.h
console.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
console.h
create_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
create_dialog.h
default_saver.cpp
default_saver.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_data.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_data.h
editor_dir_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_dir_dialog.h
editor_file_system.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_file_system.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_fonts.cpp
editor_fonts.h
editor_help.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_help.h Bug Fixes 2014-06-29 22:41:02 -03:00
editor_icons.h
editor_import_export.cpp Added the ability to add and remove editor import plugins. 2015-02-09 23:36:16 -07:00
editor_import_export.h Added the ability to add and remove editor import plugins. 2015-02-09 23:36:16 -07:00
editor_log.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_log.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_node.cpp Merge pull request #1346 from Nulifier/import-plugin 2015-02-11 07:07:59 -03:00
editor_node.h Merge pull request #1346 from Nulifier/import-plugin 2015-02-11 07:07:59 -03:00
editor_path.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
editor_path.h
editor_plugin.cpp 2D shader progress 2015-01-11 20:52:42 -03:00
editor_plugin.h 2D shader progress 2015-01-11 20:52:42 -03:00
editor_reimport_dialog.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_reimport_dialog.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_run_native.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_run_native.h More 3D Improvements 2014-05-29 10:56:39 -03:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_selection.cpp
editor_selection.h
editor_settings.cpp Merge pull request #1181 from adolson/duplicate-node-naming-prefs 2015-01-17 09:48:11 -03:00
editor_settings.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
file_type_cache.h
groups_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
groups_editor.h
import_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
import_settings.h
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
progress_dialog.h
project_export.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_export.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_manager.cpp Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
project_manager.h Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
project_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
project_settings.h
property_editor.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
property_editor.h -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quick_open.h
register_exporters.h
reparent_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reparent_dialog.h
resources_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. 2015-01-20 09:05:22 -05:00
scene_tree_dock.h Fixed a bug where a user could add a cyclical dependency, causing a crash. 2015-01-19 15:47:50 -05:00
scene_tree_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_tree_editor.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
scenes_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scenes_dock.h Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
scenes.cpp
scenes.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
script_editor_debugger.h
SCsub Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes 2014-05-14 10:52:08 +08:00
settings_config_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
spatial_editor_gizmos.h Build System Changes 2014-10-07 01:31:49 -03:00