godot/scene/2d
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
..
animated_sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
area_2d.h Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
camera_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
camera_2d.h Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
canvas_item.cpp added missing set_shader_param functions 2015-02-11 06:51:20 -03:00
canvas_item.h added missing set_shader_param functions 2015-02-11 06:51:20 -03:00
collision_object_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_object_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp Fixes 2014-12-20 15:30:06 -03:00
collision_polygon_2d.h Fixes 2014-12-20 15:30:06 -03:00
collision_shape_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
node_2d.h -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
parallax_background.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp NavMesh 2014-11-17 07:46:11 -03:00
particles_2d.h NavMesh 2014-11-17 07:46:11 -03:00
path_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path_2d.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
physics_body_2d.h -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
polygon_2d.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
polygon_2d.h Polygon2D 2014-07-07 17:44:21 -03:00
position_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
ray_cast_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
remote_transform_2d.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_player_2d.cpp -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
sprite.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
tile_map.cpp Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tile_map.h Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
visibility_notifier_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visibility_notifier_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00