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We do our own image loading, threading, and memory management in Godot already, so the only components we need from etcpak (at least as of now) are the `Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`. So we don't need to compile or vendor the rest. |
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.. | ||
AUTHORS.txt | ||
Dither.cpp | ||
Dither.hpp | ||
ForceInline.hpp | ||
LICENSE.txt | ||
Math.hpp | ||
ProcessCommon.hpp | ||
ProcessDxtc.cpp | ||
ProcessDxtc.hpp | ||
ProcessRGB.cpp | ||
ProcessRGB.hpp | ||
Tables.cpp | ||
Tables.hpp | ||
Vector.hpp |