godot/platform/haiku
Rémi Verschelde 8ac1bcfd3d Fix init of VisualServerRaster
Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.

Fixes #23437.
2018-11-01 19:23:12 +01:00
..
audio_driver_media_kit.cpp
audio_driver_media_kit.h
context_gl_haiku.cpp
context_gl_haiku.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
detect.py SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
godot_haiku.cpp
godot.rdef
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp Remove redundant "== true" code 2018-10-06 16:12:36 -04:00
haiku_direct_window.h
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h
logo.png
os_haiku.cpp Fix init of VisualServerRaster 2018-11-01 19:23:12 +01:00
os_haiku.h
platform_config.h SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
SCsub