godot/core
2021-03-16 22:55:11 +01:00
..
config Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00
crypto Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger [Net] Make debugger peer less CPU intensive. 2021-03-16 21:48:15 +01:00
error Modernize atomics 2021-02-18 17:12:46 +01:00
input Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
io Allow nullptr with zero length in FileAccess get_buffer 2021-03-16 22:55:11 +01:00
math Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
object Merge pull request #46378 from reduz/static-method-in-variant-types 2021-03-16 15:44:04 +01:00
os Allow nullptr with zero length in FileAccess get_buffer 2021-03-16 22:55:11 +01:00
string Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
templates Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
variant Merge pull request #46378 from reduz/static-method-in-variant-types 2021-03-16 15:44:04 +01:00
core_bind.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
core_bind.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
core_builders.py
core_constants.cpp Merge pull request #46378 from reduz/static-method-in-variant-types 2021-03-16 15:44:04 +01:00
core_constants.h
core_string_names.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
core_string_names.h Removed _change_notify 2021-02-10 19:31:24 -03:00
doc_data.cpp
doc_data.h
register_core_types.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
register_core_types.h
SCsub
typedefs.h
version.h