godot/tools/editor/editor_plugin_settings.h
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00

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#ifndef EDITORPLUGINSETTINGS_H
#define EDITORPLUGINSETTINGS_H
#include "scene/gui/dialogs.h"
#include "property_editor.h"
#include "optimized_save_dialog.h"
#include "undo_redo.h"
#include "editor_data.h"
class EditorPluginSettings : public VBoxContainer {
OBJ_TYPE(EditorPluginSettings,VBoxContainer);
Button* update_list;
Tree *plugin_list;
bool updating;
void _plugin_activity_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_plugins();
EditorPluginSettings();
};
#endif // EDITORPLUGINSETTINGS_H