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Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
36 lines
577 B
C++
36 lines
577 B
C++
#ifndef EDITORPLUGINSETTINGS_H
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#define EDITORPLUGINSETTINGS_H
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#include "scene/gui/dialogs.h"
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#include "property_editor.h"
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#include "optimized_save_dialog.h"
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#include "undo_redo.h"
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#include "editor_data.h"
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class EditorPluginSettings : public VBoxContainer {
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OBJ_TYPE(EditorPluginSettings,VBoxContainer);
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Button* update_list;
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Tree *plugin_list;
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bool updating;
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void _plugin_activity_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_plugins();
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EditorPluginSettings();
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};
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#endif // EDITORPLUGINSETTINGS_H
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