godot/editor/import
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
..
editor_import_collada.cpp -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 2017-08-29 08:48:39 -03:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
editor_scene_importer_gltf.h
resource_importer_csv_translation.cpp ImporterCSV: add delimiter options , ; or \t 2017-08-27 22:14:09 +07:00
resource_importer_csv_translation.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
resource_importer_scene.h Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 2017-08-29 21:54:26 -03:00
resource_importer_texture.cpp updated import settings loader to 'svg/scale' fixes: #10815 2017-08-31 18:52:07 +02:00
resource_importer_texture.h
resource_importer_wav.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
resource_importer_wav.h
SCsub