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178 lines
4.1 KiB
C++
178 lines
4.1 KiB
C++
// This code is in the public domain -- castanyo@yahoo.es
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#pragma once
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#ifndef XATLAS_H
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#define XATLAS_H
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#include <float.h> // FLT_MAX
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// -- GODOT start --
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#include <limits.h> // INT_MAX, UINT_MAX
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// -- GODOT end --
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namespace xatlas {
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typedef void (*PrintFunc)(const char *, ...);
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struct Atlas;
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struct CharterOptions
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{
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float proxyFitMetricWeight;
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float roundnessMetricWeight;
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float straightnessMetricWeight;
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float normalSeamMetricWeight;
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float textureSeamMetricWeight;
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float maxChartArea;
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float maxBoundaryLength;
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CharterOptions()
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{
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// These are the default values we use on The Witness.
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proxyFitMetricWeight = 2.0f;
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roundnessMetricWeight = 0.01f;
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straightnessMetricWeight = 6.0f;
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normalSeamMetricWeight = 4.0f;
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textureSeamMetricWeight = 0.5f;
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/*
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proxyFitMetricWeight = 1.0f;
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roundnessMetricWeight = 0.1f;
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straightnessMetricWeight = 0.25f;
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normalSeamMetricWeight = 1.0f;
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textureSeamMetricWeight = 0.1f;
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*/
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maxChartArea = FLT_MAX;
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maxBoundaryLength = FLT_MAX;
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}
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};
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struct PackMethod
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{
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enum Enum
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{
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TexelArea, // texel_area determines resolution
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ApproximateResolution, // guess texel_area to approximately match desired resolution
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ExactResolution // run the packer multiple times to exactly match the desired resolution (slow)
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};
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};
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struct PackerOptions
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{
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PackMethod::Enum method;
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// 0 - brute force
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// 1 - 4096 attempts
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// 2 - 2048
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// 3 - 1024
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// 4 - 512
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// other - 256
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// Avoid brute force packing, since it can be unusably slow in some situations.
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int quality;
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float texelArea; // This is not really texel area, but 1 / texel width?
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uint32_t resolution;
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bool blockAlign; // Align charts to 4x4 blocks.
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bool conservative; // Pack charts with extra padding.
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int padding;
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PackerOptions()
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{
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method = PackMethod::ApproximateResolution;
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quality = 1;
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texelArea = 8;
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resolution = 512;
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blockAlign = false;
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conservative = false;
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padding = 0;
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}
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};
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struct AddMeshErrorCode
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{
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enum Enum
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{
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Success,
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AlreadyAddedEdge, // index0 and index1 are the edge indices
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DegenerateColocalEdge, // index0 and index1 are the edge indices
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DegenerateEdge, // index0 and index1 are the edge indices
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DuplicateEdge, // index0 and index1 are the edge indices
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IndexOutOfRange, // index0 is the index
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InvalidIndexCount, // not evenly divisible by 3 - expecting triangles
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ZeroAreaFace,
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ZeroLengthEdge // index0 and index1 are the edge indices
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};
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};
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struct AddMeshError
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{
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AddMeshErrorCode::Enum code;
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uint32_t face;
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uint32_t index0, index1;
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};
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struct IndexFormat
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{
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enum Enum
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{
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HalfFloat,
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Float
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};
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};
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struct InputMesh
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{
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uint32_t vertexCount;
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const void *vertexPositionData;
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uint32_t vertexPositionStride;
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const void *vertexNormalData; // optional
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uint32_t vertexNormalStride; // optional
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// optional
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// The input UVs are provided as a hint to the chart generator.
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const void *vertexUvData;
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uint32_t vertexUvStride;
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uint32_t indexCount;
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const void *indexData;
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IndexFormat::Enum indexFormat;
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// optional. indexCount / 3 in length.
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// Charter also uses material boundaries as a hint to cut charts.
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const uint16_t *faceMaterialData;
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};
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struct OutputChart
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{
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uint32_t *indexArray;
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uint32_t indexCount;
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};
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struct OutputVertex
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{
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float uv[2];
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uint32_t xref; // Index of input vertex from which this output vertex originated.
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};
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struct OutputMesh
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{
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OutputChart *chartArray;
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uint32_t chartCount;
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uint32_t *indexArray;
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uint32_t indexCount;
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OutputVertex *vertexArray;
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uint32_t vertexCount;
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};
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void SetPrint(PrintFunc print);
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Atlas *Create();
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void Destroy(Atlas *atlas);
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// useColocalVertices - generates fewer charts (good), but is more sensitive to bad geometry.
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AddMeshError AddMesh(Atlas *atlas, const InputMesh &mesh, bool useColocalVertices = true);
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void Generate(Atlas *atlas, CharterOptions charterOptions = CharterOptions(), PackerOptions packerOptions = PackerOptions());
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uint32_t GetWidth(const Atlas *atlas);
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uint32_t GetHeight(const Atlas *atlas);
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uint32_t GetNumCharts(const Atlas *atlas);
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const OutputMesh * const *GetOutputMeshes(const Atlas *atlas);
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const char *StringForEnum(AddMeshErrorCode::Enum error);
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} // namespace xatlas
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#endif // XATLAS_H
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