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All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
39 lines
991 B
YAML
39 lines
991 B
YAML
name: 🍏 iOS Builds
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on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
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cancel-in-progress: true
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jobs:
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ios-template:
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runs-on: "macos-latest"
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name: Template (target=release, tools=no)
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (arm64v8)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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platform: iphone
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target: release
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tools: false
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tests: false
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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