godot/tools/editor
2015-12-31 16:14:04 -03:00
..
fileserver Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
icons -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670 2015-12-28 09:38:15 -03:00
io_plugins -Fix to progress dialog, speding it up 2015-12-21 09:05:49 -03:00
plugins -Fixed focus for shader editor when switching tab, closes #2551 2015-12-31 10:50:39 -03:00
animation_editor.cpp added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
animation_editor.h -Display on animation editor which keys are invalid and which tracks are unresolved 2015-12-05 14:18:22 -03:00
array_property_edit.cpp Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
array_property_edit.h Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
call_dialog.cpp
call_dialog.h
code_editor.cpp Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
code_editor.h
connections_dialog.cpp Add ability to set oneshot connection from Editor 2015-11-23 17:38:15 -03:00
connections_dialog.h Add ability to set oneshot connection from Editor 2015-11-23 17:38:15 -03:00
create_dialog.cpp
create_dialog.h
default_saver.cpp
default_saver.h
dependency_editor.cpp -orphan resource explorer dialog + tools menu 2015-11-29 01:08:31 -03:00
dependency_editor.h -orphan resource explorer dialog + tools menu 2015-11-29 01:08:31 -03:00
doc_code_font.h
doc_font.h
doc_title_font.h
editor_data.cpp -scenes are properly reloaded when a dependency changes, fixes #2896 2015-12-13 20:39:01 -03:00
editor_data.h -scenes are properly reloaded when a dependency changes, fixes #2896 2015-12-13 20:39:01 -03:00
editor_dir_dialog.cpp Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
editor_dir_dialog.h
editor_file_dialog.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
editor_file_dialog.h Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp -Added table support to RichTextLabel 2015-12-26 10:25:17 -03:00
editor_help.h Remember last help search 2015-11-24 22:33:26 +01:00
editor_icons.h
editor_import_export.cpp Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 09:07:06 -03:00
editor_import_export.h ability to export scene to zip 2015-12-13 01:08:36 -03:00
editor_log.cpp -fixed tabs 2015-11-18 04:47:41 -03:00
editor_log.h -fixed tabs 2015-11-18 04:47:41 -03:00
editor_name_dialog.cpp Added input actions renaming 2015-12-14 20:44:57 +01:00
editor_name_dialog.h Added input actions renaming 2015-12-14 20:44:57 +01:00
editor_node.cpp changed shortcuts to be better friends with OSX, closes #2398 2015-12-31 16:14:04 -03:00
editor_node.h -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
editor_path.cpp
editor_path.h
editor_plugin.cpp Fix bug in EditorPlugin::add_custom_control, fixes #2567 2015-10-04 08:29:19 -03:00
editor_plugin.h -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_selection.cpp
editor_selection.h
editor_settings.cpp Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
editor_settings.h Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
editor_sub_scene.cpp Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
file_type_cache.h
groups_editor.cpp Update Groups Editor 2015-12-06 11:02:35 -03:00
groups_editor.h Update Groups Editor 2015-12-06 11:02:35 -03:00
import_settings.cpp
import_settings.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Fix to progress dialog, speding it up 2015-12-21 09:05:49 -03:00
progress_dialog.h -Fix to progress dialog, speding it up 2015-12-21 09:05:49 -03:00
project_export.cpp fix zip export 2015-12-13 07:50:07 -03:00
project_export.h -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now. 2015-12-04 10:18:28 -03:00
project_manager.cpp Avoid project manager from processing gamepad input 2015-12-14 16:31:37 -03:00
project_manager.h Avoid project manager from processing gamepad input 2015-12-14 16:31:37 -03:00
project_settings.cpp Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
project_settings.h Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
property_editor.cpp small fix for undo redo 2015-12-16 00:42:34 -03:00
property_editor.h small fix for undo redo 2015-12-16 00:42:34 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp Double-click item for reparent and choose a node in NodePath dialog 2015-12-13 08:47:54 -03:00
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Import Sub-Scene as root's child if no node is selected 2015-11-23 20:22:42 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Double-click item for reparent and choose a node in NodePath dialog 2015-12-13 08:47:54 -03:00
scene_tree_editor.h -fixes and more fixes to new scene system, seems stable now.. 2015-10-16 19:11:23 -03:00
scenes_dock.cpp Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
scenes_dock.h Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
scenes.cpp
scenes.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Remove last remaining variables of PR-3043 2015-12-12 18:15:31 -03:00
script_editor_debugger.h Remove last remaining variables of PR-3043 2015-12-12 18:15:31 -03:00
SCsub Make the setting unix-only. 2015-11-30 02:35:59 +01:00
settings_config_dialog.cpp -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
settings_config_dialog.h -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
spatial_editor_gizmos.cpp Fix crash caused by a empty NavigationMesh 2015-12-12 14:06:27 -03:00
spatial_editor_gizmos.h newline fixes 2015-10-08 15:00:40 -03:00