godot/servers
Hugo Locurcio d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.

Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.

The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.

This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
2021-07-30 19:36:17 +02:00
..
audio Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
physics_3d Fix various typos with codespell 2021-07-25 11:21:51 +02:00
rendering Merge pull request #50891 from Vitika9/50852 2021-07-26 21:43:38 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_3d.cpp Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
physics_server_3d.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Expose Vulkan's clustered and mobile backends in the project manager 2021-07-30 19:36:17 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
text_server.h Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00