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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
371 lines
14 KiB
C++
371 lines
14 KiB
C++
/**************************************************************************/
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/* multimesh.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multimesh.h"
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#include "servers/rendering_server.h"
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#ifndef DISABLE_DEPRECATED
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// Kept for compatibility from 3.x to 4.0.
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void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) {
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if (transform_format != TRANSFORM_3D) {
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return;
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}
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const Vector<Vector3> &xforms = p_array;
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int len = xforms.size();
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ERR_FAIL_COND((len / 4) != instance_count);
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if (len == 0) {
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return;
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}
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const Vector3 *r = xforms.ptr();
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for (int i = 0; i < len / 4; i++) {
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Transform3D t;
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t.basis[0] = r[i * 4 + 0];
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t.basis[1] = r[i * 4 + 1];
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t.basis[2] = r[i * 4 + 2];
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t.origin = r[i * 4 + 3];
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set_instance_transform(i, t);
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}
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}
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Vector<Vector3> MultiMesh::_get_transform_array() const {
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if (transform_format != TRANSFORM_3D) {
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return Vector<Vector3>();
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}
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if (instance_count == 0) {
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return Vector<Vector3>();
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}
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Vector<Vector3> xforms;
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xforms.resize(instance_count * 4);
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Vector3 *w = xforms.ptrw();
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for (int i = 0; i < instance_count; i++) {
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Transform3D t = get_instance_transform(i);
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w[i * 4 + 0] = t.basis[0];
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w[i * 4 + 1] = t.basis[1];
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w[i * 4 + 2] = t.basis[2];
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w[i * 4 + 3] = t.origin;
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}
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return xforms;
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}
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void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {
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if (transform_format != TRANSFORM_2D) {
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return;
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}
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const Vector<Vector2> &xforms = p_array;
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int len = xforms.size();
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ERR_FAIL_COND((len / 3) != instance_count);
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if (len == 0) {
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return;
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}
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const Vector2 *r = xforms.ptr();
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for (int i = 0; i < len / 3; i++) {
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Transform2D t;
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t.columns[0] = r[i * 3 + 0];
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t.columns[1] = r[i * 3 + 1];
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t.columns[2] = r[i * 3 + 2];
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set_instance_transform_2d(i, t);
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}
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}
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Vector<Vector2> MultiMesh::_get_transform_2d_array() const {
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if (transform_format != TRANSFORM_2D) {
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return Vector<Vector2>();
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}
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if (instance_count == 0) {
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return Vector<Vector2>();
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}
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Vector<Vector2> xforms;
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xforms.resize(instance_count * 3);
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Vector2 *w = xforms.ptrw();
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for (int i = 0; i < instance_count; i++) {
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Transform2D t = get_instance_transform_2d(i);
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w[i * 3 + 0] = t.columns[0];
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w[i * 3 + 1] = t.columns[1];
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w[i * 3 + 2] = t.columns[2];
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}
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return xforms;
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}
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void MultiMesh::_set_color_array(const Vector<Color> &p_array) {
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const Vector<Color> &colors = p_array;
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int len = colors.size();
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if (len == 0) {
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return;
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}
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ERR_FAIL_COND(len != instance_count);
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const Color *r = colors.ptr();
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for (int i = 0; i < len; i++) {
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set_instance_color(i, r[i]);
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}
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}
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Vector<Color> MultiMesh::_get_color_array() const {
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if (instance_count == 0 || !use_colors) {
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return Vector<Color>();
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}
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Vector<Color> colors;
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colors.resize(instance_count);
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for (int i = 0; i < instance_count; i++) {
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colors.set(i, get_instance_color(i));
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}
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return colors;
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}
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void MultiMesh::_set_custom_data_array(const Vector<Color> &p_array) {
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const Vector<Color> &custom_datas = p_array;
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int len = custom_datas.size();
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if (len == 0) {
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return;
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}
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ERR_FAIL_COND(len != instance_count);
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const Color *r = custom_datas.ptr();
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for (int i = 0; i < len; i++) {
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set_instance_custom_data(i, r[i]);
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}
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}
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Vector<Color> MultiMesh::_get_custom_data_array() const {
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if (instance_count == 0 || !use_custom_data) {
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return Vector<Color>();
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}
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Vector<Color> custom_datas;
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custom_datas.resize(instance_count);
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for (int i = 0; i < instance_count; i++) {
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custom_datas.set(i, get_instance_custom_data(i));
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}
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return custom_datas;
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}
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#endif // DISABLE_DEPRECATED
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void MultiMesh::set_buffer(const Vector<float> &p_buffer) {
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RS::get_singleton()->multimesh_set_buffer(multimesh, p_buffer);
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}
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Vector<float> MultiMesh::get_buffer() const {
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return RS::get_singleton()->multimesh_get_buffer(multimesh);
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}
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void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh = p_mesh;
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if (!mesh.is_null()) {
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RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
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} else {
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RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
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}
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}
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Ref<Mesh> MultiMesh::get_mesh() const {
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return mesh;
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}
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void MultiMesh::set_instance_count(int p_count) {
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ERR_FAIL_COND(p_count < 0);
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RenderingServer::get_singleton()->multimesh_allocate_data(multimesh, p_count, RS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data);
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instance_count = p_count;
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}
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int MultiMesh::get_instance_count() const {
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return instance_count;
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}
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void MultiMesh::set_visible_instance_count(int p_count) {
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ERR_FAIL_COND(p_count < -1);
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ERR_FAIL_COND(p_count > instance_count);
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RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
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visible_instance_count = p_count;
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}
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int MultiMesh::get_visible_instance_count() const {
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return visible_instance_count;
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}
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void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {
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RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
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}
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void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
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RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
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emit_changed();
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}
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Transform3D MultiMesh::get_instance_transform(int p_instance) const {
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return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
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}
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Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
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return RenderingServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
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}
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void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
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RenderingServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
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}
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Color MultiMesh::get_instance_color(int p_instance) const {
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return RenderingServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
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}
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void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
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RenderingServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
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}
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Color MultiMesh::get_instance_custom_data(int p_instance) const {
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return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
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}
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AABB MultiMesh::get_aabb() const {
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return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh);
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}
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RID MultiMesh::get_rid() const {
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return multimesh;
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}
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void MultiMesh::set_use_colors(bool p_enable) {
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ERR_FAIL_COND(instance_count > 0);
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use_colors = p_enable;
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}
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bool MultiMesh::is_using_colors() const {
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return use_colors;
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}
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void MultiMesh::set_use_custom_data(bool p_enable) {
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ERR_FAIL_COND(instance_count > 0);
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use_custom_data = p_enable;
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}
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bool MultiMesh::is_using_custom_data() const {
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return use_custom_data;
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}
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void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
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ERR_FAIL_COND(instance_count > 0);
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transform_format = p_transform_format;
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}
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MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
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return transform_format;
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}
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void MultiMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("set_use_colors", "enable"), &MultiMesh::set_use_colors);
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ClassDB::bind_method(D_METHOD("is_using_colors"), &MultiMesh::is_using_colors);
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ClassDB::bind_method(D_METHOD("set_use_custom_data", "enable"), &MultiMesh::set_use_custom_data);
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ClassDB::bind_method(D_METHOD("is_using_custom_data"), &MultiMesh::is_using_custom_data);
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ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
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ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
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ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
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ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
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ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
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ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
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ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
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ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
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ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
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ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
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ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
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ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
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ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
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ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
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ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
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ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer);
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ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &MultiMesh::set_buffer);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "buffer", PROPERTY_HINT_NONE), "set_buffer", "get_buffer");
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#ifndef DISABLE_DEPRECATED
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// Kept for compatibility from 3.x to 4.0.
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ClassDB::bind_method(D_METHOD("_set_transform_array", "array"), &MultiMesh::_set_transform_array);
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ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
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ClassDB::bind_method(D_METHOD("_set_transform_2d_array", "array"), &MultiMesh::_set_transform_2d_array);
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ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
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ClassDB::bind_method(D_METHOD("_set_color_array", "array"), &MultiMesh::_set_color_array);
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ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
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ClassDB::bind_method(D_METHOD("_set_custom_data_array", "array"), &MultiMesh::_set_custom_data_array);
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ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_array", "_get_transform_array");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_2d_array", "_get_transform_2d_array");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_color_array", "_get_color_array");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_custom_data_array", "_get_custom_data_array");
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#endif
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BIND_ENUM_CONSTANT(TRANSFORM_2D);
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BIND_ENUM_CONSTANT(TRANSFORM_3D);
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}
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MultiMesh::MultiMesh() {
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multimesh = RenderingServer::get_singleton()->multimesh_create();
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}
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MultiMesh::~MultiMesh() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RenderingServer::get_singleton()->free(multimesh);
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}
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