godot/scene/2d/y_sort.cpp
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

58 lines
2.7 KiB
C++

/*************************************************************************/
/* y_sort.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "y_sort.h"
void YSort::set_sort_enabled(bool p_enabled) {
sort_enabled=p_enabled;
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),sort_enabled);
}
bool YSort::is_sort_enabled() const {
return sort_enabled;
}
void YSort::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_sort_enabled","enabled"),&YSort::set_sort_enabled);
ObjectTypeDB::bind_method(_MD("is_sort_enabled"),&YSort::is_sort_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"sort/enabled"),_SCS("set_sort_enabled"),_SCS("is_sort_enabled"));
}
YSort::YSort() {
sort_enabled=true;
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),true);
}