godot/core/math
2021-04-05 14:05:07 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h Type consistencies in core 2021-01-26 13:04:22 -05:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
basis.h
camera_matrix.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
camera_matrix.h
color_names.inc
color.cpp Make Color::from_hsv use Color::set_hsv 2021-02-25 19:50:43 +01:00
color.h Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
dynamic_bvh.h Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
expression.h
face3.cpp
face3.h
geometry_2d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
geometry_2d.h
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
plane.cpp
plane.h
quat.cpp Fix Quat multiplication 2021-03-29 13:57:34 -06:00
quat.h Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
quick_hull.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub
transform_2d.cpp
transform_2d.h
transform.cpp
transform.h Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h
vector2.cpp Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
vector2.h Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
vector3.cpp
vector3.h Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
vector3i.cpp
vector3i.h