godot/scene/3d/retarget_modifier_3d.h
2024-11-18 22:44:55 +09:00

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/**************************************************************************/
/* retarget_modifier_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RETARGET_MODIFIER_3D_H
#define RETARGET_MODIFIER_3D_H
#include "scene/3d/skeleton_modifier_3d.h"
#include "scene/resources/skeleton_profile.h"
class RetargetModifier3D : public SkeletonModifier3D {
GDCLASS(RetargetModifier3D, SkeletonModifier3D);
Ref<SkeletonProfile> profile;
bool use_global_pose = false;
bool enable_position = true;
bool enable_rotation = true;
bool enable_scale = true;
struct RetargetBoneInfo {
int bone_id = -1;
Basis pre_basis;
Basis post_basis;
};
struct RetargetInfo {
ObjectID skeleton_id;
Vector<RetargetBoneInfo> humanoid_bone_rests;
};
Vector<RetargetInfo> child_skeletons;
Vector<int> source_bone_ids;
void _update_child_skeleton_rests(int p_child_skeleton_idx);
void _update_child_skeletons();
void _reset_child_skeleton_poses();
void _reset_child_skeletons();
void cache_rests_with_reset();
void cache_rests();
Vector<RetargetBoneInfo> cache_bone_global_rests(Skeleton3D *p_skeleton);
Vector<RetargetBoneInfo> cache_bone_rests(Skeleton3D *p_skeleton);
Vector<RetargetBoneInfo> get_humanoid_bone_rests(Skeleton3D *p_skeleton);
void _retarget_global_pose();
void _retarget_pose();
protected:
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
void _profile_changed(Ref<SkeletonProfile> p_old, Ref<SkeletonProfile> p_new);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
virtual void _set_active(bool p_active) override;
virtual void _process_modification() override;
public:
virtual PackedStringArray get_configuration_warnings() const override;
void set_use_global_pose(bool p_use_global_pose);
bool is_using_global_pose() const;
void set_position_enabled(bool p_enabled);
bool is_position_enabled() const;
void set_rotation_enabled(bool p_enabled);
bool is_rotation_enabled() const;
void set_scale_enabled(bool p_enabled);
bool is_scale_enabled() const;
void set_profile(Ref<SkeletonProfile> p_profile);
Ref<SkeletonProfile> get_profile() const;
RetargetModifier3D();
virtual ~RetargetModifier3D();
};
#endif // RETARGET_MODIFIER_3D_H