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111 lines
4.5 KiB
C++
111 lines
4.5 KiB
C++
/**************************************************************************/
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/* retarget_modifier_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RETARGET_MODIFIER_3D_H
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#define RETARGET_MODIFIER_3D_H
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#include "scene/3d/skeleton_modifier_3d.h"
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#include "scene/resources/skeleton_profile.h"
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class RetargetModifier3D : public SkeletonModifier3D {
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GDCLASS(RetargetModifier3D, SkeletonModifier3D);
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Ref<SkeletonProfile> profile;
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bool use_global_pose = false;
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bool enable_position = true;
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bool enable_rotation = true;
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bool enable_scale = true;
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struct RetargetBoneInfo {
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int bone_id = -1;
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Basis pre_basis;
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Basis post_basis;
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};
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struct RetargetInfo {
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ObjectID skeleton_id;
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Vector<RetargetBoneInfo> humanoid_bone_rests;
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};
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Vector<RetargetInfo> child_skeletons;
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Vector<int> source_bone_ids;
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void _update_child_skeleton_rests(int p_child_skeleton_idx);
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void _update_child_skeletons();
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void _reset_child_skeleton_poses();
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void _reset_child_skeletons();
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void cache_rests_with_reset();
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void cache_rests();
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Vector<RetargetBoneInfo> cache_bone_global_rests(Skeleton3D *p_skeleton);
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Vector<RetargetBoneInfo> cache_bone_rests(Skeleton3D *p_skeleton);
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Vector<RetargetBoneInfo> get_humanoid_bone_rests(Skeleton3D *p_skeleton);
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void _retarget_global_pose();
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void _retarget_pose();
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protected:
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virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
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void _profile_changed(Ref<SkeletonProfile> p_old, Ref<SkeletonProfile> p_new);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void _notification(int p_what);
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virtual void add_child_notify(Node *p_child) override;
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virtual void move_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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virtual void _set_active(bool p_active) override;
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virtual void _process_modification() override;
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public:
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virtual PackedStringArray get_configuration_warnings() const override;
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void set_use_global_pose(bool p_use_global_pose);
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bool is_using_global_pose() const;
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void set_position_enabled(bool p_enabled);
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bool is_position_enabled() const;
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void set_rotation_enabled(bool p_enabled);
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bool is_rotation_enabled() const;
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void set_scale_enabled(bool p_enabled);
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bool is_scale_enabled() const;
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void set_profile(Ref<SkeletonProfile> p_profile);
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Ref<SkeletonProfile> get_profile() const;
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RetargetModifier3D();
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virtual ~RetargetModifier3D();
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};
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#endif // RETARGET_MODIFIER_3D_H
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