godot/scene/main
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
..
canvas_layer.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
canvas_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
http_request.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
http_request.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
instance_placeholder.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
instance_placeholder.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
node.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
resource_preloader.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
resource_preloader.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_tree.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
scene_tree.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
timer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
viewport.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
viewport.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00