godot/servers/rendering/storage/camera_attributes_storage.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

178 lines
8.7 KiB
C++

/**************************************************************************/
/* camera_attributes_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera_attributes_storage.h"
RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
RendererCameraAttributes::RendererCameraAttributes() {
singleton = this;
}
RendererCameraAttributes::~RendererCameraAttributes() {
singleton = nullptr;
}
RID RendererCameraAttributes::camera_attributes_allocate() {
return camera_attributes_owner.allocate_rid();
}
void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
}
void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
camera_attributes_owner.free(p_rid);
}
void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
dof_blur_quality = p_quality;
dof_blur_use_jitter = p_use_jitter;
}
void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
dof_blur_bokeh_shape = p_shape;
}
void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND(!cam_attributes);
cam_attributes->dof_blur_far_enabled = p_far_enable;
cam_attributes->dof_blur_far_distance = p_far_distance;
cam_attributes->dof_blur_far_transition = p_far_transition;
cam_attributes->dof_blur_near_enabled = p_near_enable;
cam_attributes->dof_blur_near_distance = p_near_distance;
cam_attributes->dof_blur_near_transition = p_near_transition;
cam_attributes->dof_blur_amount = p_amount;
}
bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, false);
return cam_attributes->dof_blur_far_enabled;
}
float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->dof_blur_far_distance;
}
float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->dof_blur_far_transition;
}
bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, false);
return cam_attributes->dof_blur_near_enabled;
}
float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->dof_blur_near_distance;
}
float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->dof_blur_near_transition;
}
float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->dof_blur_amount;
}
void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND(!cam_attributes);
cam_attributes->exposure_multiplier = p_multiplier;
cam_attributes->exposure_normalization = p_exposure_normalization;
}
float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 1.0);
return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
}
void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND(!cam_attributes);
if (!cam_attributes->use_auto_exposure && p_enable) {
cam_attributes->auto_exposure_version = ++auto_exposure_counter;
}
cam_attributes->use_auto_exposure = p_enable;
cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
cam_attributes->auto_exposure_adjust_speed = p_speed;
cam_attributes->auto_exposure_scale = p_scale;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->auto_exposure_min_sensitivity;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->auto_exposure_max_sensitivity;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->auto_exposure_adjust_speed;
}
float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0.0);
return cam_attributes->auto_exposure_scale;
}
uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
ERR_FAIL_COND_V(!cam_attributes, 0);
return cam_attributes->auto_exposure_version;
}