mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
332 lines
13 KiB
C++
332 lines
13 KiB
C++
/**************************************************************************/
|
|
/* utilities.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "utilities.h"
|
|
#include "../environment/fog.h"
|
|
#include "../environment/gi.h"
|
|
#include "light_storage.h"
|
|
#include "mesh_storage.h"
|
|
#include "particles_storage.h"
|
|
#include "texture_storage.h"
|
|
|
|
using namespace RendererRD;
|
|
|
|
Utilities *Utilities::singleton = nullptr;
|
|
|
|
Utilities::Utilities() {
|
|
singleton = this;
|
|
}
|
|
|
|
Utilities::~Utilities() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
/* INSTANCES */
|
|
|
|
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
|
|
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
|
return RS::INSTANCE_MESH;
|
|
}
|
|
if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
|
return RS::INSTANCE_MULTIMESH;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
|
|
return RS::INSTANCE_REFLECTION_PROBE;
|
|
}
|
|
if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
|
|
return RS::INSTANCE_DECAL;
|
|
}
|
|
if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
|
|
return RS::INSTANCE_VOXEL_GI;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
|
|
return RS::INSTANCE_LIGHT;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
|
return RS::INSTANCE_LIGHTMAP;
|
|
}
|
|
if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES;
|
|
}
|
|
if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES_COLLISION;
|
|
}
|
|
if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
|
|
return RS::INSTANCE_FOG_VOLUME;
|
|
}
|
|
if (owns_visibility_notifier(p_rid)) {
|
|
return RS::INSTANCE_VISIBLITY_NOTIFIER;
|
|
}
|
|
|
|
return RS::INSTANCE_NONE;
|
|
}
|
|
|
|
bool Utilities::free(RID p_rid) {
|
|
if (RendererRD::LightStorage::get_singleton()->free(p_rid)) {
|
|
return true;
|
|
} else if (RendererRD::MaterialStorage::get_singleton()->free(p_rid)) {
|
|
return true;
|
|
} else if (RendererRD::MeshStorage::get_singleton()->free(p_rid)) {
|
|
return true;
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->free(p_rid)) {
|
|
return true;
|
|
} else if (RendererRD::TextureStorage::get_singleton()->free(p_rid)) {
|
|
return true;
|
|
} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
|
|
RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
|
|
return true;
|
|
} else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
|
|
RendererRD::Fog::get_singleton()->fog_volume_free(p_rid);
|
|
return true;
|
|
} else if (owns_visibility_notifier(p_rid)) {
|
|
visibility_notifier_free(p_rid);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* DEPENDENCIES */
|
|
|
|
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
|
if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
|
Dependency *dependency = MeshStorage::get_singleton()->mesh_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
|
Dependency *dependency = MeshStorage::get_singleton()->multimesh_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
|
|
RID mesh = MeshStorage::get_singleton()->multimesh_get_mesh(p_base);
|
|
if (mesh.is_valid()) {
|
|
base_update_dependency(mesh, p_instance);
|
|
}
|
|
} else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
|
|
Dependency *dependency = LightStorage::get_singleton()->reflection_probe_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (TextureStorage::get_singleton()->owns_decal(p_base)) {
|
|
Dependency *dependency = TextureStorage::get_singleton()->decal_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
|
|
Dependency *dependency = GI::get_singleton()->voxel_gi_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
|
|
Dependency *dependency = LightStorage::get_singleton()->lightmap_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (LightStorage::get_singleton()->owns_light(p_base)) {
|
|
Dependency *dependency = LightStorage::get_singleton()->light_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
|
|
Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
|
|
Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (Fog::get_singleton()->owns_fog_volume(p_base)) {
|
|
Dependency *dependency = Fog::get_singleton()->fog_volume_get_dependency(p_base);
|
|
p_instance->update_dependency(dependency);
|
|
} else if (owns_visibility_notifier(p_base)) {
|
|
VisibilityNotifier *vn = get_visibility_notifier(p_base);
|
|
p_instance->update_dependency(&vn->dependency);
|
|
}
|
|
}
|
|
|
|
/* VISIBILITY NOTIFIER */
|
|
|
|
RID Utilities::visibility_notifier_allocate() {
|
|
return visibility_notifier_owner.allocate_rid();
|
|
}
|
|
|
|
void Utilities::visibility_notifier_initialize(RID p_notifier) {
|
|
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
|
|
}
|
|
|
|
void Utilities::visibility_notifier_free(RID p_notifier) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
|
vn->dependency.deleted_notify(p_notifier);
|
|
visibility_notifier_owner.free(p_notifier);
|
|
}
|
|
|
|
void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
|
ERR_FAIL_COND(!vn);
|
|
vn->aabb = p_aabb;
|
|
vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
|
}
|
|
|
|
void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
|
ERR_FAIL_COND(!vn);
|
|
vn->enter_callback = p_enter_callbable;
|
|
vn->exit_callback = p_exit_callable;
|
|
}
|
|
|
|
AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
|
|
const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
|
ERR_FAIL_COND_V(!vn, AABB());
|
|
return vn->aabb;
|
|
}
|
|
|
|
void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
|
ERR_FAIL_COND(!vn);
|
|
|
|
if (p_enter) {
|
|
if (!vn->enter_callback.is_null()) {
|
|
if (p_deferred) {
|
|
vn->enter_callback.call_deferred();
|
|
} else {
|
|
Variant r;
|
|
Callable::CallError ce;
|
|
vn->enter_callback.callp(nullptr, 0, r, ce);
|
|
}
|
|
}
|
|
} else {
|
|
if (!vn->exit_callback.is_null()) {
|
|
if (p_deferred) {
|
|
vn->exit_callback.call_deferred();
|
|
} else {
|
|
Variant r;
|
|
Callable::CallError ce;
|
|
vn->exit_callback.callp(nullptr, 0, r, ce);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* TIMING */
|
|
|
|
void Utilities::capture_timestamps_begin() {
|
|
RD::get_singleton()->capture_timestamp("Frame Begin");
|
|
}
|
|
|
|
void Utilities::capture_timestamp(const String &p_name) {
|
|
RD::get_singleton()->capture_timestamp(p_name);
|
|
}
|
|
|
|
uint32_t Utilities::get_captured_timestamps_count() const {
|
|
return RD::get_singleton()->get_captured_timestamps_count();
|
|
}
|
|
|
|
uint64_t Utilities::get_captured_timestamps_frame() const {
|
|
return RD::get_singleton()->get_captured_timestamps_frame();
|
|
}
|
|
|
|
uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
|
|
}
|
|
|
|
uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
|
|
}
|
|
|
|
String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_name(p_index);
|
|
}
|
|
|
|
/* MISC */
|
|
|
|
void Utilities::update_dirty_resources() {
|
|
MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
|
|
MaterialStorage::get_singleton()->_update_queued_materials();
|
|
MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
|
MeshStorage::get_singleton()->_update_dirty_skeletons();
|
|
TextureStorage::get_singleton()->update_decal_atlas();
|
|
}
|
|
|
|
bool Utilities::has_os_feature(const String &p_feature) const {
|
|
if (!RD::get_singleton()) {
|
|
return false;
|
|
}
|
|
|
|
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
|
|
// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
|
|
// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
|
|
// For good measure we do the same hack for iOS, just in case.
|
|
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Utilities::update_memory_info() {
|
|
texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
|
|
buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
|
|
total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
|
|
}
|
|
|
|
uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
|
|
if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
|
|
return texture_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
|
|
return buffer_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
|
|
return total_mem_cache;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
String Utilities::get_video_adapter_name() const {
|
|
return RenderingDevice::get_singleton()->get_device_name();
|
|
}
|
|
|
|
String Utilities::get_video_adapter_vendor() const {
|
|
return RenderingDevice::get_singleton()->get_device_vendor_name();
|
|
}
|
|
|
|
RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
|
|
return RenderingDevice::get_singleton()->get_device_type();
|
|
}
|
|
|
|
String Utilities::get_video_adapter_api_version() const {
|
|
return RenderingDevice::get_singleton()->get_device_api_version();
|
|
}
|
|
|
|
Size2i Utilities::get_maximum_viewport_size() const {
|
|
RenderingDevice *device = RenderingDevice::get_singleton();
|
|
|
|
int max_x = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_X);
|
|
int max_y = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_Y);
|
|
return Size2i(max_x, max_y);
|
|
}
|