godot/scene/3d
2017-10-21 21:28:08 +07:00
..
area.cpp
area.h
arvr_nodes.cpp Always mixing up binary and and boolean and... 2017-10-20 00:28:17 +11:00
arvr_nodes.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
audio_stream_player_3d.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
camera.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
gi_probe.cpp Restored normal bias as default bias in GIProbe 2017-10-04 09:32:16 -03:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h
light.cpp In editor, instance DirectionalLight with an initial sun-like orientation 2017-09-25 23:17:23 +02:00
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp Fix LINK/UNLINK console spam with navmeshes 2017-10-06 13:36:15 +02:00
navigation.h
particles.cpp Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin 2017-10-20 23:54:56 +02:00
particles.h Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
path.cpp
path.h
physics_body.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
skeleton.cpp
skeleton.h
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial.cpp
spatial.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
vehicle_body.h Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h