godot/scene/resources
Juan Linietsky 9b5275b135 -Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
..
default_theme -New inspector. 2018-05-15 17:14:31 -03:00
animation.cpp Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
animation.h
audio_stream_sample.cpp Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
audio_stream_sample.h Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
bit_mask.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
bit_mask.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp Gradient: fix wrong property type 2018-02-03 22:38:54 +07:00
color_ramp.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
concave_polygon_shape.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D 2018-05-01 18:24:41 -03:00
curve.h Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D 2018-05-01 18:24:41 -03:00
dynamic_font_stb.cpp Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
dynamic_font_stb.h Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
dynamic_font.cpp Ceil char width within Label instead of Font 2018-05-14 20:32:14 +07:00
dynamic_font.h Always emit dynamic font change in update_oversampling 2018-05-08 19:01:15 +07:00
environment.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
environment.h
font.cpp Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
font.h Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
material.cpp Merge pull request #18374 from JFonS/fix_particles_animation 2018-05-08 11:34:34 -03:00
material.h Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
mesh.h
multimesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
multimesh.h
packed_scene.cpp Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
polygon_path_finder.h
primitive_meshes.cpp Fix bug in CubeMesh 2018-05-17 19:46:03 +03:00
primitive_meshes.h Added a simpler way to flip faces, closes #17373 and closes #17369 2018-05-07 18:55:05 -03:00
ray_shape.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
ray_shape.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp Removed unnecessary newlines from tscn 2018-03-25 23:09:19 +02:00
scene_format_text.h Ability to import .escn files, which is just a .tscn but with forced import. 2018-01-30 11:04:22 -03:00
SCsub
segment_shape_2d.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
segment_shape_2d.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
shader_graph.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
shader_graph.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h Fixes collisions shape selection 2018-02-22 20:48:25 +01:00
shape_line_2d.cpp
shape_line_2d.h
shape.cpp
shape.h
sky_box.cpp
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp -Ability to open resources in the same window 2018-05-17 18:03:05 -03:00
style_box.h StyleBoxTexture: Texture instead of RES for texture and normal_map. 2018-02-22 19:27:35 +01:00
surface_tool.cpp Added flip switch to generate_normals 2018-02-19 22:40:34 +03:00
surface_tool.h Added flip switch to generate_normals 2018-02-19 22:40:34 +03:00
texture.cpp -Hid texture flags by default so they dont take so much space 2018-05-18 12:37:18 -03:00
texture.h ImageTexture.load returns an error code. 2018-05-14 19:11:41 +02:00
theme.cpp
theme.h
tile_set.cpp Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
tile_set.h Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
video_stream.cpp
video_stream.h
world_2d.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
world_2d.h
world.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
world.h