godot/servers/physics_2d
2016-09-19 23:31:45 -07:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_pair_2d_sw.cpp Optimized one way collision loops. 2016-06-24 08:43:23 +02:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984 2016-06-18 18:32:10 -03:00
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_2d_server_sw.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server_sw.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
SCsub
shape_2d_sw.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
shape_2d_sw.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
space_2d_sw.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
space_2d_sw.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
step_2d_sw.cpp
step_2d_sw.h