godot/platform/linuxbsd
2022-07-08 13:40:47 +02:00
..
export Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect_prime_x11.cpp
detect_prime_x11.h
detect.py
display_server_x11.cpp Check if GL manager exist to prevent crash when using multithreaded renderer with Vulkan. 2022-07-06 09:56:47 +03:00
display_server_x11.h Merge pull request #62212 from hansemro/eraser-detect-4 2022-07-04 21:48:19 +02:00
freedesktop_screensaver.cpp
freedesktop_screensaver.h
gl_manager_x11.cpp
gl_manager_x11.h
godot_linuxbsd.cpp Fix exit code of --help and --version, and test them in CI 2022-07-02 01:17:35 +02:00
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
README.md
SCsub
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
vulkan_context_x11.cpp
vulkan_context_x11.h

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.