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42 lines
652 B
C++
42 lines
652 B
C++
#ifndef BACKBUFFERCOPY_H
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#define BACKBUFFERCOPY_H
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#include "scene/2d/node_2d.h"
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class BackBufferCopy : public Node2D {
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OBJ_TYPE( BackBufferCopy,Node2D);
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public:
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enum CopyMode {
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COPY_MODE_DISALED,
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COPY_MODE_RECT,
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COPY_MODE_VIEWPORT
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};
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private:
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Rect2 rect;
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CopyMode copy_mode;
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void _update_copy_mode();
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protected:
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static void _bind_methods();
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public:
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void set_rect(const Rect2& p_rect);
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Rect2 get_rect() const;
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void set_copy_mode(CopyMode p_mode);
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CopyMode get_copy_mode() const;
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Rect2 get_item_rect() const;
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BackBufferCopy();
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~BackBufferCopy();
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};
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VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
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#endif // BACKBUFFERCOPY_H
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