..
animated_sprite.cpp
improved animation editor
2015-05-25 01:47:02 -03:00
animated_sprite.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
area_2d.cpp
new file dialog!
2015-06-06 09:44:38 -03:00
area_2d.h
new file dialog!
2015-06-06 09:44:38 -03:00
back_buffer_copy.cpp
back buffer copy node, to improve on texscreen()
2015-03-12 01:05:50 -03:00
back_buffer_copy.h
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
camera_2d.cpp
optional formal changes
2015-05-06 01:22:31 +02:00
camera_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
canvas_item.cpp
more fixes
2015-05-19 23:07:11 -03:00
canvas_item.h
-Fixed android export options (screen sizes, orientation should work)
2015-05-01 21:13:20 -03:00
canvas_modulate.cpp
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
canvas_modulate.h
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
collision_object_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_object_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_polygon_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_shape_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_shape_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
joints_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
joints_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
light_2d.cpp
Changes to Light
2015-04-03 01:43:37 -03:00
light_2d.h
Changes to Light
2015-04-03 01:43:37 -03:00
light_occluder_2d.cpp
lot of work on 2D lighting and isometric maps
2015-03-09 02:34:56 -03:00
light_occluder_2d.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
navigation2d.cpp
2D pathfinder fixes, should now always find the best path.
2015-05-02 16:35:43 -03:00
navigation2d.h
2D pathfinder fixes, should now always find the best path.
2015-05-02 16:35:43 -03:00
navigation_polygon.cpp
begin new serialization framework
2015-02-15 01:21:26 -03:00
navigation_polygon.h
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
node_2d_singleton.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
node_2d_singleton.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
node_2d.cpp
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
2015-05-12 08:17:09 -03:00
node_2d.h
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
2015-05-12 08:17:09 -03:00
parallax_background.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
parallax_background.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
parallax_layer.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
parallax_layer.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
particles_2d.cpp
properly update emitting property when emit timeot is used, fixes #1716
2015-04-25 10:36:37 -03:00
particles_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
new file dialog!
2015-06-06 09:44:38 -03:00
physics_body_2d.h
new file dialog!
2015-06-06 09:44:38 -03:00
polygon_2d.cpp
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
polygon_2d.h
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
position_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
position_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
ray_cast_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
remote_transform_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
remote_transform_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sample_player_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sample_player_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
screen_button.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
screen_button.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_player_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sound_player_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sprite.cpp
improved animation editor
2015-05-25 01:47:02 -03:00
sprite.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
tile_map.cpp
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
tile_map.h
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
visibility_notifier_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
visibility_notifier_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00