godot/scene/gui/check_button.h
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00

67 lines
3.0 KiB
C++

/*************************************************************************/
/* check_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CHECK_BUTTON_H
#define CHECK_BUTTON_H
#include "scene/gui/button.h"
class CheckButton : public Button {
GDCLASS(CheckButton, Button);
struct ThemeCache {
int h_separation = 0;
int check_v_offset = 0;
Ref<StyleBox> normal_style;
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
Ref<Texture2D> checked_disabled;
Ref<Texture2D> unchecked_disabled;
Ref<Texture2D> checked_mirrored;
Ref<Texture2D> unchecked_mirrored;
Ref<Texture2D> checked_disabled_mirrored;
Ref<Texture2D> unchecked_disabled_mirrored;
} theme_cache;
protected:
Size2 get_icon_size() const;
virtual Size2 get_minimum_size() const override;
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
CheckButton(const String &p_text = String());
~CheckButton();
};
#endif // CHECK_BUTTON_H