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9aa46bf3f5
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp) Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |