godot/scene
Lyuma 9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
..
2d Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
3d Fix for SkeletonIK3D interpolation and bone roll 2023-06-05 20:44:45 -07:00
animation Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Refresh filesystem when saving remote branch 2023-03-24 19:38:08 +01:00
gui Unify item indexing in PopupMenu 2023-05-24 15:58:50 +02:00
main Merge pull request #77234 from RandomShaper/fix_rtl_mt 2023-05-24 08:42:59 +02:00
resources Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub