godot/core/object
Andrii Doroshenko (Xrayez) 9aa06c3e65 Make property_list_changed_notify protected in Object
Alternative to `_change_notify()` to be called from within C++ classes.

Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.
2020-12-10 14:27:41 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
class_db.cpp [Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
class_db.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
object_id.h
object.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
object.h Make property_list_changed_notify protected in Object 2020-12-10 14:27:41 +02:00
reference.cpp
reference.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
script_language.cpp
script_language.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
SCsub
undo_redo.cpp
undo_redo.h