godot/core/input
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:30:15 +01:00
input_enums.h
input_event.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
input_event.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
input_map.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
input_map.h
input.cpp Check action exists in Input.action_press and action_release 2024-01-18 16:18:16 +08:00
input.h
SCsub
shortcut.cpp
shortcut.h