godot/tools/pe_bliss/pe_resource_viewer.h
2015-11-09 02:24:41 +03:30

154 lines
7.4 KiB
C++

/*************************************************************************/
/* Copyright (c) 2015 dx, http://kaimi.ru */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#include <map>
#include <string>
#include "pe_structures.h"
#include "pe_resources.h"
#include "message_table.h"
#include "resource_data_info.h"
namespace pe_bliss
{
//PE resource manager allows to read resources from PE files
class pe_resource_viewer
{
public:
//Resource type enumeration
enum resource_type
{
resource_cursor = 1,
resource_bitmap = 2,
resource_icon = 3,
resource_menu = 4,
resource_dialog = 5,
resource_string = 6,
resource_fontdir = 7,
resource_font = 8,
resource_accelerator = 9,
resource_rcdata = 10,
resource_message_table = 11,
resource_cursor_group = 12,
resource_icon_group = 14,
resource_version = 16,
resource_dlginclude = 17,
resource_plugplay = 19,
resource_vxd = 20,
resource_anicursor = 21,
resource_aniicon = 22,
resource_html = 23,
resource_manifest = 24
};
public:
//Some useful typedefs
typedef std::vector<uint32_t> resource_type_list;
typedef std::vector<uint32_t> resource_id_list;
typedef std::vector<std::wstring> resource_name_list;
typedef std::vector<uint32_t> resource_language_list;
public:
//Constructor from root resource_directory from PE file
explicit pe_resource_viewer(const resource_directory& root_directory);
const resource_directory& get_root_directory() const;
//Lists resource types existing in PE file (non-named only)
const resource_type_list list_resource_types() const;
//Returns true if resource type exists
bool resource_exists(resource_type type) const;
//Returns true if resource name exists
bool resource_exists(const std::wstring& root_name) const;
//Lists resource names existing in PE file by resource type
const resource_name_list list_resource_names(resource_type type) const;
//Lists resource names existing in PE file by resource name
const resource_name_list list_resource_names(const std::wstring& root_name) const;
//Lists resource IDs existing in PE file by resource type
const resource_id_list list_resource_ids(resource_type type) const;
//Lists resource IDs existing in PE file by resource name
const resource_id_list list_resource_ids(const std::wstring& root_name) const;
//Returns resource count by type
unsigned long get_resource_count(resource_type type) const;
//Returns resource count by name
unsigned long get_resource_count(const std::wstring& root_name) const;
//Returns language count of resource by resource type and name
unsigned long get_language_count(resource_type type, const std::wstring& name) const;
//Returns language count of resource by resource names
unsigned long get_language_count(const std::wstring& root_name, const std::wstring& name) const;
//Returns language count of resource by resource type and ID
unsigned long get_language_count(resource_type type, uint32_t id) const;
//Returns language count of resource by resource name and ID
unsigned long get_language_count(const std::wstring& root_name, uint32_t id) const;
//Lists resource languages by resource type and name
const resource_language_list list_resource_languages(resource_type type, const std::wstring& name) const;
//Lists resource languages by resource names
const resource_language_list list_resource_languages(const std::wstring& root_name, const std::wstring& name) const;
//Lists resource languages by resource type and ID
const resource_language_list list_resource_languages(resource_type type, uint32_t id) const;
//Lists resource languages by resource name and ID
const resource_language_list list_resource_languages(const std::wstring& root_name, uint32_t id) const;
//Returns raw resource data by type, name and language
const resource_data_info get_resource_data_by_name(uint32_t language, resource_type type, const std::wstring& name) const;
//Returns raw resource data by root name, name and language
const resource_data_info get_resource_data_by_name(uint32_t language, const std::wstring& root_name, const std::wstring& name) const;
//Returns raw resource data by type, ID and language
const resource_data_info get_resource_data_by_id(uint32_t language, resource_type type, uint32_t id) const;
//Returns raw resource data by root name, ID and language
const resource_data_info get_resource_data_by_id(uint32_t language, const std::wstring& root_name, uint32_t id) const;
//Returns raw resource data by type, name and index in language directory (instead of language)
const resource_data_info get_resource_data_by_name(resource_type type, const std::wstring& name, uint32_t index = 0) const;
//Returns raw resource data by root name, name and index in language directory (instead of language)
const resource_data_info get_resource_data_by_name(const std::wstring& root_name, const std::wstring& name, uint32_t index = 0) const;
//Returns raw resource data by type, ID and index in language directory (instead of language)
const resource_data_info get_resource_data_by_id(resource_type type, uint32_t id, uint32_t index = 0) const;
//Returns raw resource data by root name, ID and index in language directory (instead of language)
const resource_data_info get_resource_data_by_id(const std::wstring& root_name, uint32_t id, uint32_t index = 0) const;
protected:
//Root resource directory. We're not copying it, because it might be heavy
const resource_directory& root_dir_;
//Helper function to get ID list from entry list
static const resource_id_list get_id_list(const resource_directory::entry_list& entries);
//Helper function to get name list from entry list
static const resource_name_list get_name_list(const resource_directory::entry_list& entries);
protected:
//Helper structure - finder of resource_directory_entry that is named
struct has_name
{
public:
bool operator()(const resource_directory_entry& entry) const;
};
//Helper structure - finder of resource_directory_entry that is not named (has id)
struct has_id
{
public:
bool operator()(const resource_directory_entry& entry) const;
};
};
}