godot/scene/gui/input_action.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

126 lines
2.9 KiB
C++

#include "input_action.h"
#include "os/keyboard.h"
void ShortCut::set_shortcut(const InputEvent& p_shortcut){
shortcut=p_shortcut;
emit_changed();
}
InputEvent ShortCut::get_shortcut() const{
return shortcut;
}
bool ShortCut::is_shortcut(const InputEvent& p_event) const {
bool same=false;
switch(p_event.type) {
case InputEvent::KEY: {
same=(shortcut.key.scancode==p_event.key.scancode && shortcut.key.mod == p_event.key.mod);
} break;
case InputEvent::JOYPAD_BUTTON: {
same=(shortcut.joy_button.button_index==p_event.joy_button.button_index);
} break;
case InputEvent::MOUSE_BUTTON: {
same=(shortcut.mouse_button.button_index==p_event.mouse_button.button_index);
} break;
case InputEvent::JOYPAD_MOTION: {
same=(shortcut.joy_motion.axis==p_event.joy_motion.axis && (shortcut.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
} break;
default: {};
}
return same;
}
String ShortCut::get_as_text() const {
switch(shortcut.type) {
case InputEvent::NONE: {
return "None";
} break;
case InputEvent::KEY: {
String str;
if (shortcut.key.mod.shift)
str+=RTR("Shift+");
if (shortcut.key.mod.alt)
str+=RTR("Alt+");
if (shortcut.key.mod.control)
str+=RTR("Ctrl+");
if (shortcut.key.mod.meta)
str+=RTR("Meta+");
str+=keycode_get_string(shortcut.key.scancode).capitalize();
return str;
} break;
case InputEvent::JOYPAD_BUTTON: {
String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Button")+" "+itos(shortcut.joy_button.button_index);
str+=".";
return str;
} break;
case InputEvent::MOUSE_BUTTON: {
String str = RTR("Device")+" "+itos(shortcut.device)+", ";
switch (shortcut.mouse_button.button_index) {
case BUTTON_LEFT: str+=RTR("Left Button."); break;
case BUTTON_RIGHT: str+=RTR("Right Button."); break;
case BUTTON_MIDDLE: str+=RTR("Middle Button."); break;
case BUTTON_WHEEL_UP: str+=RTR("Wheel Up."); break;
case BUTTON_WHEEL_DOWN: str+=RTR("Wheel Down."); break;
default: str+=RTR("Button")+" "+itos(shortcut.mouse_button.button_index)+".";
}
return str;
} break;
case InputEvent::JOYPAD_MOTION: {
int ax = shortcut.joy_motion.axis;
String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Axis")+" "+itos(ax)+".";
return str;
} break;
}
return "";
}
bool ShortCut::is_valid() const {
return shortcut.type!=InputEvent::NONE;
}
void ShortCut::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shortcut","event"),&ShortCut::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut"),&ShortCut::get_shortcut);
ClassDB::bind_method(D_METHOD("is_valid"),&ShortCut::is_valid);
ClassDB::bind_method(D_METHOD("is_shortcut","event"),&ShortCut::is_shortcut);
ClassDB::bind_method(D_METHOD("get_as_text"),&ShortCut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::INPUT_EVENT,"shortcut"),"set_shortcut","get_shortcut");
}
ShortCut::ShortCut(){
}