godot/servers
2021-05-20 21:11:40 -05:00
..
audio Rename the audio FFT_Size enum to FFTSize for consistency 2021-05-13 02:42:49 +02:00
camera
physics_2d Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_3d Fix typos with codespell 2021-05-20 12:38:56 +02:00
rendering Fix instance uniform typo 2021-05-20 21:11:40 -05:00
xr
audio_server.cpp Fix AudioServer Crash when bus count equals 0 2021-04-24 11:22:19 -04:00
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
display_server.h OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_server_2d.h Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_server_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
physics_server_3d.h Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
rendering_server.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
text_server.h
xr_server.cpp
xr_server.h