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https://github.com/godotengine/godot.git
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9a3a2b03b8
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style.
23 lines
533 B
Python
23 lines
533 B
Python
#!/usr/bin/env python
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Import('env')
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from platform_methods import run_in_subprocess
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import platform_osx_builders
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files = [
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'crash_handler_osx.mm',
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'os_osx.mm',
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'godot_main_osx.mm',
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'dir_access_osx.mm',
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'joypad_osx.cpp',
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'vulkan_context_osx.mm',
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'context_gl_osx.mm'
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]
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prog = env.add_program('#bin/godot', files)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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