mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
9a3a2b03b8
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style. |
||
---|---|---|
.. | ||
dir_access_windows.cpp | ||
dir_access_windows.h | ||
file_access_windows.cpp | ||
file_access_windows.h | ||
rw_lock_windows.cpp | ||
rw_lock_windows.h | ||
SCsub | ||
thread_windows.cpp | ||
thread_windows.h |