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export
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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detect.py
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ci: add Python static analysis check via mypy
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2022-09-30 19:03:17 +07:00 |
dir_access_macos.h
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Unix: Remove now unnecessary I/O defines, cleanup
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2022-10-03 12:33:41 +02:00 |
dir_access_macos.mm
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Unix: Remove now unnecessary I/O defines, cleanup
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2022-10-03 12:33:41 +02:00 |
display_server_macos.h
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Make window creation with custom position do not flash
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2022-10-24 13:50:25 +08:00 |
display_server_macos.mm
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Merge pull request #67578 from KoBeWi/GEDITOR
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2022-10-31 13:15:58 +01:00 |
gl_manager_macos_legacy.h
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gl_manager_macos_legacy.mm
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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2022-09-12 17:30:50 -07:00 |
godot_application_delegate.h
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godot_application_delegate.mm
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godot_application.h
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godot_application.mm
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godot_button_view.h
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
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2022-10-10 10:32:41 +03:00 |
godot_button_view.mm
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
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2022-10-10 10:32:41 +03:00 |
godot_content_view.h
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[macOS, 4.0] Fix unresponsive redraw during live resizing.
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2022-09-14 09:59:00 +03:00 |
godot_content_view.mm
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[macOS] Fix redraw lag at the edge of the resizing window.
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2022-09-15 17:08:12 +03:00 |
godot_main_macos.mm
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godot_menu_delegate.h
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_menu_delegate.mm
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[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main.
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2022-09-02 13:56:27 +03:00 |
godot_menu_item.h
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_menu_item.mm
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_window_delegate.h
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
godot_window_delegate.mm
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
godot_window.h
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
godot_window.mm
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
joypad_macos.cpp
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joypad_macos.h
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Cleanup unused defines in platform code
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2022-10-11 11:52:41 +02:00 |
key_mapping_macos.h
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key_mapping_macos.mm
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logo.png
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macos_terminal_logger.h
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macos_terminal_logger.mm
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os_macos.h
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Add get_distribution_name() and get_version() to OS
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2022-09-16 11:17:36 +02:00 |
os_macos.mm
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[macOS] Fit OS::alert to the text width for better readability.
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2022-10-18 12:11:39 +03:00 |
platform_config.h
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platform_macos_builders.py
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README.md
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Improve platform-specific READMEs to add useful links
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2022-08-25 17:50:53 +02:00 |
SCsub
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[macOS] Add an option to align window buttons in "extend to title" mode.
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2022-09-20 12:55:59 +03:00 |
tts_macos.h
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tts_macos.mm
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Rename range_lerp to remap
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2022-09-06 07:19:20 +02:00 |
vulkan_context_macos.h
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vulkan_context_macos.mm
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