godot/platform/macos
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
..
export Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
dir_access_macos.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
dir_access_macos.mm Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
display_server_macos.h Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
display_server_macos.mm Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h [macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
godot_button_view.mm [macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
godot_content_view.h [macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
godot_content_view.mm [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
godot_main_macos.mm
godot_menu_delegate.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm [macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
godot_menu_item.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_item.mm [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_window_delegate.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window_delegate.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
joypad_macos.cpp
joypad_macos.h Cleanup unused defines in platform code 2022-10-11 11:52:41 +02:00
key_mapping_macos.h
key_mapping_macos.mm
logo.png
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_macos.mm [macOS] Fit OS::alert to the text width for better readability. 2022-10-18 12:11:39 +03:00
platform_config.h
platform_macos_builders.py
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
tts_macos.h
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation