godot/platform/osx
Rémi Verschelde 9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
..
export macOS code signing improvements (timestamp and hardened runtime options, entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export) 2019-10-02 21:00:16 +03:00
camera_osx.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
camera_osx.mm Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
crash_handler_osx.h
crash_handler_osx.mm Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
dir_access_osx.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h [macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
os_osx.mm Properly revert cursor when using set_custom_mouse_cursor with null 2019-10-03 13:02:11 +02:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_osx.cpp
semaphore_osx.h